Shadowrun: Awakened

Awaken to an intense online gaming experience

Seattle by Brian Hamner

The year is 2070. In a world dominated by megacorporations, where money is the key to power, you must find your place and pick your battles. Will you work for the corporations, brokering underhanded deals and conducting heated negotiations by the light of day, or will you clandestinely further their causes through sabotage, murder, and destruction? Will you align yourself with one corporation, working towards its survival and success over its competitors, or with none in particular, taking the best offers and letting them cut each other's throats?

Team up with fellow players or take them all on yourself in the Shadowrun universe. In Shadowrun: Awakened, a massively multiplayer online role-playing game (MMORPG), your survival is your responsibility. With corporations at war, the profits are ripe for the taking, and anyone will stand in your way for the right price.



Image Gallery Highlights

Steel Lynx

Steel Lynx

LoneStar Beat Cop

LoneStar Beat Cop

Mesh Creation

Mesh Creation

Latest News

17:56 29.03.2008
Development Reboot

For better or worse, the old XNA baseline has been moved (now named "SRA_XNA") and a new codebase using C++, OGRE, and PhysX has been added in its former location ("SRA_Development").

At the moment, I can tell you this:

The new SRA project is a Visual Studio 8 (2005) project, able to be used in all editions of 2005 (no XNA-edition crap).  To open it in 2008, you will need to convert into 2008 (just like converting projects from 2003 to 2005).  There are tutorials in place f...


02:06 03.01.2008
Progress Report: 2007

Introduction
2007 marks the first year of significant progress for Shadowrun: Awakened.  Let's see how far we've come and far we have yet to go.

State-of-the-Art 2007
Near the beginning of 2007, Shadowrun: Awakened started down on a long path toward creating an immersive MMORPG based in 2070 Seattle.  Through the year of 2007, we gathered a core group of developers, created a set of game mechanics, and reached our first major...


13:14 03.12.2007
Progress Report: November 2007

Introduction
November, 2007, after 4 months dedicated to C# & XNA, we are nearing our first major milestone.

State-of-the-Art
Server Reaches Game Engine Alpha!
Near the beginning of the month, the first network synchronized simulation was demonstrated using the Awakened Engine (http://awakenedmmo.org/gallery/view.php?img=90).  This system was refined into several classes that provide the core fun...

More News