Shadowrun: Awakened 29 September 2011 - Build 871
ConnectToServerPacket.cpp
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00001 #include "ConnectToServerPacket.h"
00002 
00003 namespace SraNetwork
00004 {
00005     ConnectToServerPacket::ConnectToServerPacket(void)
00006     {
00007         opCode = ID_CONNECT_TO_SRV;
00008     }
00009 
00010 
00011     ConnectToServerPacket::~ConnectToServerPacket(void)
00012     {
00013     }
00014 
00018     void ConnectToServerPacket::Serialize(RakNet::BitStream* target)
00019     {
00020         SraPacket::Serialize(target);
00021         target->Write(zoneID);
00022     }
00023     
00027     void ConnectToServerPacket::Deserialize(RakNet::BitStream* source)
00028     {
00029         if (source == NULL)
00030         {
00031             zoneID = -1;
00032             info.ip = "";
00033             info.name = "";
00034             info.currentNumberOfPlayers = -1;
00035             return;
00036         }
00037         else
00038         {
00039             source->Read<int>(zoneID);
00040         }
00041     }
00042 }

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