Shadowrun: Awakened 29 September 2011 - Build 871
Evolution.cpp
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00001 /*
00002     Copyright 2005-2010 Intel Corporation.  All Rights Reserved.
00003 
00004     This file is part of Threading Building Blocks.
00005 
00006     Threading Building Blocks is free software; you can redistribute it
00007     and/or modify it under the terms of the GNU General Public License
00008     version 2 as published by the Free Software Foundation.
00009 
00010     Threading Building Blocks is distributed in the hope that it will be
00011     useful, but WITHOUT ANY WARRANTY; without even the implied warranty
00012     of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013     GNU General Public License for more details.
00014 
00015     You should have received a copy of the GNU General Public License
00016     along with Threading Building Blocks; if not, write to the Free Software
00017     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
00018 
00019     As a special exception, you may use this file as part of a free software
00020     library without restriction.  Specifically, if other files instantiate
00021     templates or use macros or inline functions from this file, or you compile
00022     this file and link it with other files to produce an executable, this
00023     file does not by itself cause the resulting executable to be covered by
00024     the GNU General Public License.  This exception does not however
00025     invalidate any other reasons why the executable file might be covered by
00026     the GNU General Public License.
00027 */
00028 
00029 /*
00030     Evolution.cpp: implementation file for evolution classes; evolution 
00031                   classes do looped evolution of patterns in a defined 
00032                   2 dimensional space
00033 */
00034 
00035 #include "Evolution.h"
00036 #include "Board.h"
00037 
00038 #ifdef USE_SSE
00039 #define GRAIN_SIZE 14
00040 #else
00041 #define GRAIN_SIZE 4000
00042 #endif
00043 #define TIME_SLICE 330
00044 
00045 /*
00046     Evolution
00047 */
00048 
00054 void Evolution::UpdateMatrix()
00055 {
00056     memcpy(m_matrix->data, m_dest, m_size);
00057 }
00058 
00059 /*
00060     SequentialEvolution
00061 */
00062 
00064 #ifndef _CONSOLE
00065 void SequentialEvolution::Run()
00066 {
00067 #else
00068 void SequentialEvolution::Run(double execution_time, int nthread)
00069 {
00070     printf("Starting game (Sequential evolution)\n");
00071 #endif
00072 
00073     m_nIteration = 0;
00074     m_serial_time = 0;
00075     tbb::tick_count t0 = tbb::tick_count::now();
00076     while (!m_done)
00077     {
00078         if( !is_paused ) 
00079         {
00080             tbb::tick_count t = tbb::tick_count::now();
00081             Step();
00082             tbb::tick_count t1 = tbb::tick_count::now();
00083             ++m_nIteration;
00084             double  work_time = (t1-t0).seconds();
00085 #ifndef _CONSOLE
00086             if ( work_time * 1000 < TIME_SLICE )
00087                 continue;
00088             m_serial_time += work_time;
00089             m_board->draw(m_nIteration);
00090 #else
00091             m_serial_time += work_time;
00092 #endif
00093         }
00096 #ifndef _CONSOLE
00097         m_evt_start_parallel->Set();
00098         m_evt_start_serial->WaitOne();
00099         t0 = tbb::tick_count::now();
00100 #else
00101         t0 = tbb::tick_count::now();
00102         if(m_serial_time > execution_time)
00103         {
00104             printf("iterations count = %d time = %g\n", m_nIteration, m_serial_time);
00105             break;
00106         }
00107 #endif
00108     }
00109 }
00110 
00112 void SequentialEvolution::Step()
00113 {
00114         if( !is_paused ) 
00115     {
00116 #ifdef USE_SSE
00117     UpdateState(m_matrix, m_matrix->data, 0, m_matrix->height);
00118 #else
00119     UpdateState(m_matrix, m_dest, 0, (m_matrix->width * m_matrix->height)-1);
00120     UpdateMatrix();
00121 #endif
00122         }
00123 }
00124 
00125 /*
00126     ParallelEvolution
00127 */
00128 
00130 #ifndef _CONSOLE
00131 void ParallelEvolution::Run()
00132 {
00133 #else
00134 void ParallelEvolution::Run(double execution_time, int nthread)
00135 {
00136     if(nthread == tbb::task_scheduler_init::automatic)
00137         printf("Starting game (Parallel evolution for automatic number of thread(s))\n");
00138     else
00139         printf("Starting game (Parallel evolution for %d thread(s))\n", nthread);
00140 #endif
00141 
00142     m_nIteration = 0;
00143     m_parallel_time = 0;
00144 
00145 #ifndef _CONSOLE
00146 
00147     if (m_pInit == NULL)
00148     {
00149         m_pInit = new tbb::task_scheduler_init();
00150     }
00151     m_evt_start_parallel->WaitOne();
00152 #else
00153     tbb::task_scheduler_init init(nthread);
00154 #endif
00155 
00156     double  work_time = m_serial_time;
00157     tbb::tick_count t0 = tbb::tick_count::now();
00158 
00159     while (!m_done)
00160     {
00161         if( !is_paused ) 
00162         {
00163             tbb::tick_count t = tbb::tick_count::now();
00164             Step();
00165             tbb::tick_count t1 = tbb::tick_count::now();
00166             ++m_nIteration;
00167             double real_work_time = (t1-t0).seconds();
00168 #ifndef _CONSOLE
00169             if ( real_work_time < work_time )
00170                 continue;
00171             m_parallel_time += real_work_time;
00172             m_board->draw(m_nIteration); 
00173 #else
00174             m_parallel_time += real_work_time;
00175 #endif
00176         }
00178 #ifndef _CONSOLE
00179         m_evt_start_serial->Set();
00180         m_evt_start_parallel->WaitOne();
00181 
00182         work_time = m_serial_time - m_parallel_time;
00183         t0 = tbb::tick_count::now();
00184 #else
00185         t0 = tbb::tick_count::now();
00186         if(m_parallel_time > execution_time)
00187         {
00188             printf("iterations count = %d time = %g\n", m_nIteration, m_parallel_time);
00189             init.terminate();
00190             break;
00191         }
00192 #endif
00193     }
00194 }
00195 
00204 #ifndef _CONSOLE
00205 public class tbb_parallel_task
00206 #else
00207 class tbb_parallel_task
00208 #endif
00209 {
00210 public:
00211     static void set_values (Matrix* source, char* dest)
00212     {
00213         m_source = source;
00214         m_dest = dest;
00215         return;
00216     }
00217 
00218     void operator()( const tbb::blocked_range<size_t>& r ) const 
00219     {
00220         int begin = (int)r.begin();            
00221         int end = (int)r.end();                
00222         UpdateState(m_source, m_dest, begin, end);
00223     }
00224 
00225     tbb_parallel_task () {}
00226 
00227 private:
00228     static Matrix* m_source;
00229     static char* m_dest;
00230 };
00231 
00232 Matrix* tbb_parallel_task::m_source;
00233 char* tbb_parallel_task::m_dest;
00234 
00236 void ParallelEvolution::Step()
00237 {
00238     size_t begin = 0;                   
00239 #ifdef USE_SSE
00240     size_t end = m_matrix->height;      
00241 #else
00242     size_t end = m_size-1;              
00243 #endif
00244 
00246     tbb_parallel_task::set_values(m_matrix, m_dest);
00247 
00249     parallel_for (tbb::blocked_range<size_t> (begin, end, GRAIN_SIZE), tbb_parallel_task());
00250     UpdateMatrix();
00251 }

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