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Shadowrun: Awakened 29 September 2011 - Build 871
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#include "Board.h"#include <string.h>#include <stdlib.h>#include <stdio.h>#include "tbb/task_scheduler_init.h"#include "tbb/blocked_range.h"#include "tbb/parallel_for.h"#include "tbb/tick_count.h"#include <windows.h>
Include dependency graph for Evolution.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | abstract |
| class | ParallelEvolution |
| class | SequentialEvolution |
Defines | |
| #define | WIN32_LEAN_AND_MEAN |
Functions | |
| void | UpdateState (Matrix *m_matrix, char *dest, int begin, int end) |
| #define WIN32_LEAN_AND_MEAN |
Evolution.h: Header file for evolution classes; evolution classes do looped evolution of patterns in a defined 2 dimensional space
Definition at line 42 of file Evolution.h.
| void UpdateState | ( | Matrix * | m_matrix, |
| char * | dest, | ||
| int | begin, | ||
| int | end | ||
| ) |
Definition at line 401 of file Update_state.cpp.
References CheckCell().
{
for (int i=begin; i<=end; i++)
{
*(dest+i) = CheckCell(m_matrix, i);
}
}
Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.