Shadowrun: Awakened 29 September 2011 - Build 871
Matrix.h
Go to the documentation of this file.
00001 /*
00002     Copyright 2005-2010 Intel Corporation.  All Rights Reserved.
00003 
00004     This file is part of Threading Building Blocks.
00005 
00006     Threading Building Blocks is free software; you can redistribute it
00007     and/or modify it under the terms of the GNU General Public License
00008     version 2 as published by the Free Software Foundation.
00009 
00010     Threading Building Blocks is distributed in the hope that it will be
00011     useful, but WITHOUT ANY WARRANTY; without even the implied warranty
00012     of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013     GNU General Public License for more details.
00014 
00015     You should have received a copy of the GNU General Public License
00016     along with Threading Building Blocks; if not, write to the Free Software
00017     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
00018 
00019     As a special exception, you may use this file as part of a free software
00020     library without restriction.  Specifically, if other files instantiate
00021     templates or use macros or inline functions from this file, or you compile
00022     this file and link it with other files to produce an executable, this
00023     file does not by itself cause the resulting executable to be covered by
00024     the GNU General Public License.  This exception does not however
00025     invalidate any other reasons why the executable file might be covered by
00026     the GNU General Public License.
00027 */
00028 
00029 class Matrix {
00030     static const int n = 10;
00031     float array[n][n];
00032 public:
00033     Matrix() {}
00034     Matrix( float z ) {
00035         for( int i=0; i<n; ++i )
00036             for( int j=0; j<n; ++j )
00037                 array[i][j] = i==j ? z : 0;
00038     }
00039     friend Matrix operator-( const Matrix& x ) {
00040         Matrix result;
00041         for( int i=0; i<n; ++i )
00042             for( int j=0; j<n; ++j )
00043                 result.array[i][j] = -x.array[i][j];
00044         return result;
00045     }
00046     friend Matrix operator+( const Matrix& x, const Matrix& y ) {
00047         Matrix result;
00048         for( int i=0; i<n; ++i )
00049             for( int j=0; j<n; ++j )
00050                 result.array[i][j] = x.array[i][j] + y.array[i][j];
00051         return result;
00052     }
00053     friend Matrix operator-( const Matrix& x, const Matrix& y ) {
00054         Matrix result;
00055         for( int i=0; i<n; ++i )
00056             for( int j=0; j<n; ++j )
00057                 result.array[i][j] = x.array[i][j] - y.array[i][j];
00058         return result;
00059     }
00060     friend Matrix operator*( const Matrix& x, const Matrix& y ) {
00061         Matrix result(0);
00062         for( int i=0; i<n; ++i ) 
00063             for( int k=0; k<n; ++k )
00064                 for( int j=0; j<n; ++j )
00065                     result.array[i][j] += x.array[i][k] * y.array[k][j];
00066         return result;
00067     }
00068 };

Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.

GNU Lesser General Public License 3 Sourceforge.net