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Shadowrun: Awakened 29 September 2011 - Build 871
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00001 /* 00002 Copyright (c) 2009 Christopher A. Taylor. All rights reserved. 00003 00004 Redistribution and use in source and binary forms, with or without 00005 modification, are permitted provided that the following conditions are met: 00006 00007 * Redistributions of source code must retain the above copyright notice, 00008 this list of conditions and the following disclaimer. 00009 * Redistributions in binary form must reproduce the above copyright notice, 00010 this list of conditions and the following disclaimer in the documentation 00011 and/or other materials provided with the distribution. 00012 * Neither the name of LibCat nor the names of its contributors may be used 00013 to endorse or promote products derived from this software without 00014 specific prior written permission. 00015 00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00020 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #ifndef CAT_MATRIX_HPP 00030 #define CAT_MATRIX_HPP 00031 00032 #include <cat/gfx/Vector.hpp> 00033 00034 namespace cat { 00035 00036 #define FOR_EACH_ELEMENT(index) for (int index = 0; index < ELEMENTS; ++index) 00037 00038 00039 /* 00040 4x4 matrix elements arranged column major (row, column): 00041 00042 m[0] m[4] m[8] m[12] 00043 m[1] m[5] m[9] m[13] 00044 m[2] m[6] m[10] m[14] 00045 m[3] m[7] m[11] m[15] 00046 00047 Matrix element order corresponds to OpenGL matrix ordering s.t. in a 00048 4x4 matrix the elements define the following new coordinate system: 00049 00050 new x-axis vector: { m[0] m[1] m[2] } 00051 new y-axis vector: { m[4] m[5] m[6] } 00052 new z-axis vector: { m[7] m[9] m[10] } 00053 new origin: { m[12] m[13] m[14] } 00054 */ 00055 00056 template<int ROWS, int COLS, class Scalar> class Matrix 00057 { 00058 protected: 00059 static const int ELEMENTS = ROWS * COLS; 00060 Scalar _elements[ROWS * COLS]; 00061 00062 public: 00063 // Short-hand for the current matrix type 00064 typedef Matrix<ROWS, COLS, Scalar> mytype; 00065 00066 // Default constructor does not initialize elements 00067 Matrix() 00068 { 00069 } 00070 00071 // Copy constructor 00072 Matrix(const mytype &u) 00073 { 00074 memcpy(_elements, u._elements, sizeof(_elements)); 00075 } 00076 00077 // Assignment operator 00078 mytype &operator=(const mytype &u) 00079 { 00080 memcpy(_elements, u._elements, sizeof(_elements)); 00081 } 00082 00083 // Load zero matrix 00084 void loadZero() 00085 { 00086 OBJCLR(_elements); 00087 } 00088 00089 // Load identity matrix 00090 void loadIdentity() 00091 { 00092 OBJCLR(_elements); 00093 00094 // Write a 1 along the diagonal 00095 for (int ii = 0; ii < ROWS && ii < COLS; ++ii) 00096 { 00097 _elements[ii * ROWS + ii] = static_cast<Scalar>( 1 ); 00098 } 00099 } 00100 00101 // Addition in-place 00102 mytype &operator+=(const mytype &u) 00103 { 00104 FOR_EACH_ELEMENT(ii) _elements[ii] += u._elements[ii]; 00105 } 00106 00107 // Subtraction in-place 00108 mytype &operator-=(const mytype &u) 00109 { 00110 FOR_EACH_ELEMENT(ii) _elements[ii] -= u._elements[ii]; 00111 } 00112 00113 // Multiplication by scalar in-place 00114 mytype &operator*=(Scalar u) 00115 { 00116 FOR_EACH_ELEMENT(ii) _elements[ii] *= u; 00117 } 00118 00119 // Division by scalar in-place 00120 mytype &operator/=(Scalar u) 00121 { 00122 FOR_EACH_ELEMENT(ii) _elements[ii] /= u; 00123 } 00124 00125 // Matrix multiplication 00126 template<int OTHER_COLS> 00127 Matrix<ROWS, OTHER_COLS, Scalar> operator*(const Matrix<COLS, OTHER_COLS, Scalar> &u) 00128 { 00129 Matrix<ROWS, OTHER_COLS, Scalar> result; 00130 00131 // For each row of the matrix product, 00132 for (int r = 0; r < ROWS; ++r) 00133 { 00134 // For each column of the matrix product, 00135 for (int c = 0; c < OTHER_COLS; ++c) 00136 { 00137 Scalar x = static_cast<Scalar>( 0 ); 00138 00139 // For each row of the right operand (u), 00140 for (int ii = 0; ii < COLS; ++ii) 00141 { 00142 // Accumulate sum of products 00143 x += (*this)(r, ii) * u(ii, c); 00144 } 00145 00146 // Write the sum 00147 result(r, c) = x; 00148 } 00149 } 00150 00151 return result; 00152 } 00153 00154 // Accessors 00155 inline Scalar &operator()(int ii) { return _elements[ii]; } 00156 inline const Scalar &operator()(int ii) const { return _elements[ii]; } 00157 00158 inline Scalar &operator()(int row, int col) { return _elements[col * ROWS + row]; } 00159 inline const Scalar &operator()(int row, int col) const { return _elements[col * ROWS + row]; } 00160 }; 00161 00162 00163 // Short-hand for common usages: 00164 00165 typedef Matrix<2, 2, u32> Matrix2x2u; 00166 typedef Matrix<3, 3, u32> Matrix3x3u; 00167 typedef Matrix<4, 4, u32> Matrix4x4u; 00168 00169 typedef Matrix<2, 2, s32> Matrix2x2i; 00170 typedef Matrix<3, 3, s32> Matrix3x3i; 00171 typedef Matrix<4, 4, s32> Matrix4x4i; 00172 00173 typedef Matrix<2, 2, f32> Matrix2x2f; 00174 typedef Matrix<3, 3, f32> Matrix3x3f; 00175 typedef Matrix<4, 4, f32> Matrix4x4f; 00176 00177 typedef Matrix<2, 2, f64> Matrix2x2d; 00178 typedef Matrix<3, 3, f64> Matrix3x3d; 00179 typedef Matrix<4, 4, f64> Matrix4x4d; 00180 00181 00182 #undef FOR_EACH_ELEMENT 00183 00184 } // namespace cat 00185 00186 #endif // CAT_MATRIX_HPP
Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.