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Shadowrun: Awakened 29 September 2011 - Build 871
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00001 #ifndef __RAKNET_SOCKET_H 00002 #define __RAKNET_SOCKET_H 00003 00004 #include "RakNetTypes.h" 00005 #include "RakNetDefines.h" 00006 #include "Export.h" 00007 00008 namespace RakNet 00009 { 00010 00011 struct RAK_DLL_EXPORT RakNetSocket 00012 { 00013 RakNetSocket(); 00014 ~RakNetSocket(); 00015 // SocketIncludes.h includes Windows.h, which messes up a lot of compiles 00016 // SOCKET s; 00017 unsigned int s; 00018 unsigned int userConnectionSocketIndex; 00019 SystemAddress boundAddress; 00020 unsigned short socketFamily; 00021 00022 #if defined (_WIN32) && defined(USE_WAIT_FOR_MULTIPLE_EVENTS) 00023 void* recvEvent; 00024 #endif 00025 00026 00027 00028 00029 00030 00031 unsigned short remotePortRakNetWasStartedOn_PS3_PSP2; 00032 00033 unsigned int extraSocketOptions; 00034 }; 00035 00036 } // namespace RakNet 00037 00038 #endif
Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.