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Shadowrun: Awakened 29 September 2011 - Build 871
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[Internal] Random number generator More...
#include "Export.h"
Include dependency graph for Rand.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | RakNet::RakNetRandom |
Namespaces | |
| namespace | RakNet |
Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
Functions | |
| void | fillBufferMT (void *buffer, unsigned int bytes) |
| float | frandomMT (void) |
| unsigned int | randomMT (void) |
| unsigned int | reloadMT (void) |
| void | seedMT (unsigned int seed) |
This file is part of RakNet Copyright 2003 Jenkins Software LLC
Usage of RakNet is subject to the appropriate license agreement.
Definition in file Rand.h.
| void fillBufferMT | ( | void * | buffer, |
| unsigned int | bytes | ||
| ) |
Randomizes a buffer
| float frandomMT | ( | void | ) |
Gets a random float
Referenced by DataStructures::OrderedChannelHeap< channel_key_type, heap_data_type, channel_key_comparison_func >::PushAtHead().
| unsigned int randomMT | ( | void | ) |
Gets a random unsigned int
| unsigned int reloadMT | ( | void | ) |
| void seedMT | ( | unsigned int | seed | ) |
Initialise seed for Random Generator
| [in] | seed | The seed value for the random number generator. |
Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.