Shadowrun: Awakened 29 September 2011 - Build 871
SendMessageToPlayerPacket.cpp
Go to the documentation of this file.
00001 #include "SendMessageToPlayerPacket.h"
00002 
00003 
00004 namespace SraNetwork {
00005 
00006     SendMessageToPlayerPacket::SendMessageToPlayerPacket(void)
00007     {
00008     }
00009 
00010 
00011     SendMessageToPlayerPacket::~SendMessageToPlayerPacket(void)
00012     {
00013     }
00014 
00015 
00016     void SendMessageToPlayerPacket::Serialize(RakNet::BitStream* target)
00017     {
00018             SraPacket::Serialize(target);
00019             target->Write<int>(targetPlayerId);
00020             target->Write<RakNet::RakString>(chatMessage);
00021     }
00022 
00023     void SendMessageToPlayerPacket::Deserialize(RakNet::BitStream* source)
00024     {
00025             source->Read<int>(targetPlayerId);
00026             source->Read<RakNet::RakString>(chatMessage);
00027     }
00028 
00029 }

Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.

GNU Lesser General Public License 3 Sourceforge.net