Shadowrun: Awakened 29 September 2011 - Build 871
SignaledEvent.h
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00001 #ifndef __SIGNALED_EVENT_H
00002 #define __SIGNALED_EVENT_H
00003 
00004 
00005 
00006 #if   defined(_WIN32)
00007 #include <windows.h>
00008 
00009 
00010 
00011 #else
00012     #include <pthread.h>
00013     #include <sys/types.h>
00014     #include "SimpleMutex.h"
00015 
00016 
00017 
00018 
00019 #endif
00020 
00021 #include "Export.h"
00022 
00023 namespace RakNet
00024 {
00025 
00026 class RAK_DLL_EXPORT SignaledEvent
00027 {
00028 public:
00029     SignaledEvent();
00030     ~SignaledEvent();
00031 
00032     void InitEvent(void);
00033     void CloseEvent(void);
00034     void SetEvent(void);
00035     void WaitOnEvent(int timeoutMs);
00036 
00037 protected:
00038 #ifdef _WIN32
00039     HANDLE eventList;
00040 
00041 
00042 
00043 
00044 #else
00045     SimpleMutex isSignaledMutex;
00046     bool isSignaled;
00047 #if !defined(ANDROID)
00048     pthread_condattr_t condAttr;
00049 #endif
00050     pthread_cond_t eventList;
00051     pthread_mutex_t hMutex;
00052     pthread_mutexattr_t mutexAttr;
00053 #endif
00054 };
00055 
00056 } // namespace RakNet
00057 
00058 #endif

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