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Shadowrun: Awakened 29 September 2011 - Build 871
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00001 #ifndef __SRACONSTANTS_H 00002 #define __SRACONSTANTS_H 00003 00004 #include "SraTypes.h" 00005 00007 //This file was created as a complement to the SrConstants file 00008 //This file contains constant we define to support game mechanics 00009 //that extend, specialize, or simplify existing Shadowrun mechanics 00011 00012 namespace SraLogic 00013 { 00014 //The number of real hours in an in-game day 00015 const float REAL_HOURS_PER_GAME_DAY = 6; 00016 const float REAL_HOURS_PER_GAME_HOUR = REAL_HOURS_PER_GAME_DAY/24.0f; 00017 00018 //http://awakenedmmo.org/wiki/Healing 00019 //Physical boxes healed per day = (HEALING_RATE_MULTIPLIER*BodyRating)/HEALING_RATE_DIVISOR 00020 const int HEALING_PHYSICAL_MULTIPLIER = 2; 00021 const int HEALING_PHYSICAL_DIVISOR = 3; 00022 00023 //Stun boxes healed per hour = ((Body+Will)/3) stun boxes healed every game hour 00024 const int HEALING_STUN_DIVISOR = 3; 00025 00026 //Arbitrary assignments for modifiers given on Pg. 117 concerning perception 00027 //These are used as distances in meters to divide perception into nearby, not nearby, and far away 00028 const float DISTANCE_FOR_SOUND_NOT_IMMEDIATE_VICINITY = 20; 00029 const float DISTANCE_FOR_SOUND_FAR_AWAY = 20; 00030 00031 //These are used as distances in meters to divide perception into nearby, not nearby, and far away 00032 const float DISTANCE_FOR_SIGHT_NOT_IMMEDIATE_VICINITY = 20; 00033 const float DISTANCE_FOR_SIGHT_FAR_AWAY = 20; 00034 } 00035 00036 #endif
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