Shadowrun: Awakened 29 September 2011 - Build 871
Classes | Namespaces | Functions
tbb_allocator.h File Reference
#include "tbb_stddef.h"
#include <new>
#include <cstring>
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Classes

class  tbb::tbb_allocator< T >
struct  tbb::tbb_allocator< T >::rebind< U >
class  tbb::tbb_allocator< void >
 Analogous to std::allocator<void>, as defined in ISO C++ Standard, Section 20.4.1.
struct  tbb::tbb_allocator< void >::rebind< class >
class  tbb::zero_allocator< T, Allocator >
 Meets "allocator" requirements of ISO C++ Standard, Section 20.1.5.
struct  tbb::zero_allocator< T, Allocator >::rebind< U >
class  tbb::zero_allocator< void, Allocator >
 Analogous to std::allocator<void>, as defined in ISO C++ Standard, Section 20.4.1.
struct  tbb::zero_allocator< void, Allocator >::rebind< U >

Namespaces

namespace  tbb
 

The namespace tbb contains all components of the library.


Functions

bool tbb::operator!= (const tbb_allocator< T > &, const tbb_allocator< U > &)
bool tbb::operator!= (const zero_allocator< T1, B1 > &a, const zero_allocator< T2, B2 > &b)
bool tbb::operator== (const zero_allocator< T1, B1 > &a, const zero_allocator< T2, B2 > &b)
bool tbb::operator== (const tbb_allocator< T > &, const tbb_allocator< U > &)

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