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Shadowrun: Awakened 29 September 2011 - Build 871
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00001 /* 00002 Copyright 2005-2010 Intel Corporation. All Rights Reserved. 00003 00004 This file is part of Threading Building Blocks. 00005 00006 Threading Building Blocks is free software; you can redistribute it 00007 and/or modify it under the terms of the GNU General Public License 00008 version 2 as published by the Free Software Foundation. 00009 00010 Threading Building Blocks is distributed in the hope that it will be 00011 useful, but WITHOUT ANY WARRANTY; without even the implied warranty 00012 of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with Threading Building Blocks; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00018 00019 As a special exception, you may use this file as part of a free software 00020 library without restriction. Specifically, if other files instantiate 00021 templates or use macros or inline functions from this file, or you compile 00022 this file and link it with other files to produce an executable, this 00023 file does not by itself cause the resulting executable to be covered by 00024 the GNU General Public License. This exception does not however 00025 invalidate any other reasons why the executable file might be covered by 00026 the GNU General Public License. 00027 */ 00028 00029 /* 00030 The original source for this example is 00031 Copyright (c) 1994-2008 John E. Stone 00032 All rights reserved. 00033 00034 Redistribution and use in source and binary forms, with or without 00035 modification, are permitted provided that the following conditions 00036 are met: 00037 1. Redistributions of source code must retain the above copyright 00038 notice, this list of conditions and the following disclaimer. 00039 2. Redistributions in binary form must reproduce the above copyright 00040 notice, this list of conditions and the following disclaimer in the 00041 documentation and/or other materials provided with the distribution. 00042 3. The name of the author may not be used to endorse or promote products 00043 derived from this software without specific prior written permission. 00044 00045 THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS 00046 OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00047 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00048 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY 00049 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00050 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 00051 OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00052 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00053 LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 00054 OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 00055 SUCH DAMAGE. 00056 */ 00057 00058 /***************************************************************************** 00059 * api.h - The declarations and prototypes needed so that 3rd party driver * 00060 * code can run the raytracer. Third party driver code should * 00061 * only use the functions in this header file to interface with * 00062 * the rendering engine. * 00063 *************************************************************************** */ 00064 00065 00066 /* 00067 * $Id: api.h,v 1.2 2007-02-22 17:54:15 dpoulsen Exp $ 00068 */ 00069 00070 00071 /********************************************/ 00072 /* Types defined for use with the API calls */ 00073 /********************************************/ 00074 00075 #ifdef USESINGLEFLT 00076 typedef float apiflt; /* generic floating point number */ 00077 #else 00078 typedef double apiflt; /* generic floating point number */ 00079 #endif 00080 00081 typedef void * SceneHandle; 00082 00083 typedef struct { 00084 int texturefunc; /* which texture function to use */ 00085 color col; /* base object color */ 00086 int shadowcast; /* does the object cast a shadow */ 00087 apiflt ambient; /* ambient lighting */ 00088 apiflt diffuse; /* diffuse reflection */ 00089 apiflt specular; /* specular reflection */ 00090 apiflt opacity; /* how opaque the object is */ 00091 vector ctr; /* origin of texture */ 00092 vector rot; /* rotation of texture around origin */ 00093 vector scale; /* scale of texture in x,y,z */ 00094 vector uaxs; /* planar map u axis */ 00095 vector vaxs; /* planar map v axis */ 00096 char imap[96]; /* name of image map */ 00097 } apitexture; 00098 00099 00100 /******************************************************************* 00101 * NOTE: The value passed in apitexture.texturefunc corresponds to 00102 * the meanings given in this table: 00103 * 00104 * 0 - No texture function is applied other than standard lighting. 00105 * 1 - 3D checkerboard texture. Red & Blue checkers through 3d space. 00106 * 2 - Grit texture, roughens up the surface of the object a bit. 00107 * 3 - 3D marble texture. Makes a 3D swirl pattern through the object. 00108 * 4 - 3D wood texture. Makes a 3D wood pattern through the object. 00109 * 5 - 3D gradient noise function. 00110 * 6 - I've forgotten :-) 00111 * 7 - Cylindrical Image Map **** IMAGE MAPS REQUIRE the filename 00112 * 8 - Spherical Image Map of the image be put in imap[] 00113 * 9 - Planar Image Map part of the texture... 00114 * planar requires uaxs, and vaxs.. 00115 * 00116 *******************************************************************/ 00117 00118 /********************************************/ 00119 /* Functions implemented to provide the API */ 00120 /********************************************/ 00121 00122 vector rt_vector(apiflt x, apiflt y, apiflt z); /* helper to make vectors */ 00123 color rt_color(apiflt r, apiflt g, apiflt b); /* helper to make colors */ 00124 00125 void rt_initialize(int *, char ***);/* reset raytracer, memory deallocation */ 00126 void rt_finalize(void); /* close down for good.. */ 00127 00128 SceneHandle rt_newscene(void); /* allocate new scene */ 00129 void rt_deletescene(SceneHandle); /* delete a scene */ 00130 void rt_renderscene(SceneHandle); /* raytrace the current scene */ 00131 void rt_outputfile(SceneHandle, const char * outname); 00132 void rt_resolution(SceneHandle, int hres, int vres); 00133 void rt_verbose(SceneHandle, int v); 00134 void rt_rawimage(SceneHandle, unsigned char *rawimage); 00135 void rt_background(SceneHandle, color); 00136 00137 /* Parameter values for rt_boundmode() */ 00138 #define RT_BOUNDING_DISABLED 0 00139 #define RT_BOUNDING_ENABLED 1 00140 00141 void rt_boundmode(SceneHandle, int); 00142 void rt_boundthresh(SceneHandle, int); 00143 00144 /* Parameter values for rt_displaymode() */ 00145 #define RT_DISPLAY_DISABLED 0 00146 #define RT_DISPLAY_ENABLED 1 00147 00148 void rt_displaymode(SceneHandle, int); 00149 00150 void rt_scenesetup(SceneHandle, char *, int, int, int); 00151 /* scene, output filename, horizontal resolution, vertical resolution, 00152 verbose mode */ 00153 00154 00155 void rt_camerasetup(SceneHandle, apiflt, apiflt, int, int, 00156 vector, vector, vector); 00157 /* camera parms: scene, zoom, aspectratio, antialiasing, raydepth, 00158 camera center, view direction, up direction */ 00159 00160 00161 00162 void * rt_texture(apitexture *); 00163 /* pointer to the texture struct that would have been passed to each 00164 object() call in older revisions.. */ 00165 00166 00167 00168 00169 void rt_light(void * , vector, apiflt); /* add a light */ 00170 /* light parms: texture, center, radius */ 00171 00172 void rt_sphere(void *, vector, apiflt); /* add a sphere */ 00173 /* sphere parms: texture, center, radius */ 00174 00175 void rt_scalarvol(void *, vector, vector, 00176 int, int, int, char *, void *); 00177 00178 void rt_extvol(void *, vector, vector, int, apiflt (* evaluator)(apiflt, apiflt, apiflt)); 00179 00180 void rt_box(void *, vector, vector); 00181 /* box parms: texture, min, max */ 00182 00183 void rt_plane(void *, vector, vector); 00184 /* plane parms: texture, center, normal */ 00185 00186 void rt_ring(void *, vector, vector, apiflt, apiflt); 00187 /* ring parms: texture, center, normal, inner, outer */ 00188 00189 void rt_tri(void *, vector, vector, vector); 00190 /* tri parms: texture, vertex 0, vertex 1, vertex 2 */ 00191 00192 void rt_stri(void *, vector, vector, vector, 00193 vector, vector, vector); 00194 /* stri parms: texture, vertex 0, vertex 1, vertex 2, norm 0, norm 1, norm 2 */ 00195 00196 void rt_heightfield(void *, vector, int, int, apiflt *, apiflt, apiflt); 00197 /* field parms: texture, center, m, n, field, wx, wy */ 00198 00199 void rt_landscape(void *, int, int, vector, apiflt, apiflt); 00200 00201 void rt_quadsphere(void *, vector, apiflt); /* add quadric sphere */ 00202 /* sphere parms: texture, center, radius */ 00203 00204 void rt_cylinder(void *, vector, vector, apiflt); 00205 00206 void rt_fcylinder(void *, vector, vector, apiflt); 00207 00208 void rt_polycylinder(void *, vector *, int, apiflt); 00209 00210 00211 /* new texture handling routines */ 00212 void rt_tex_color(void * voidtex, color col); 00213 00214 #define RT_PHONG_PLASTIC 0 00215 #define RT_PHONG_METAL 1 00216 void rt_tex_phong(void * voidtex, apiflt phong, apiflt phongexp, int type);
Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.