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Shadowrun: Awakened 29 September 2011 - Build 871
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00001 /* 00002 Copyright 2005-2010 Intel Corporation. All Rights Reserved. 00003 00004 This file is part of Threading Building Blocks. 00005 00006 Threading Building Blocks is free software; you can redistribute it 00007 and/or modify it under the terms of the GNU General Public License 00008 version 2 as published by the Free Software Foundation. 00009 00010 Threading Building Blocks is distributed in the hope that it will be 00011 useful, but WITHOUT ANY WARRANTY; without even the implied warranty 00012 of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with Threading Building Blocks; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00018 00019 As a special exception, you may use this file as part of a free software 00020 library without restriction. Specifically, if other files instantiate 00021 templates or use macros or inline functions from this file, or you compile 00022 this file and link it with other files to produce an executable, this 00023 file does not by itself cause the resulting executable to be covered by 00024 the GNU General Public License. This exception does not however 00025 invalidate any other reasons why the executable file might be covered by 00026 the GNU General Public License. 00027 */ 00028 00029 /* 00030 The original source for this example is 00031 Copyright (c) 1994-2008 John E. Stone 00032 All rights reserved. 00033 00034 Redistribution and use in source and binary forms, with or without 00035 modification, are permitted provided that the following conditions 00036 are met: 00037 1. Redistributions of source code must retain the above copyright 00038 notice, this list of conditions and the following disclaimer. 00039 2. Redistributions in binary form must reproduce the above copyright 00040 notice, this list of conditions and the following disclaimer in the 00041 documentation and/or other materials provided with the distribution. 00042 3. The name of the author may not be used to endorse or promote products 00043 derived from this software without specific prior written permission. 00044 00045 THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS 00046 OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00047 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00048 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY 00049 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00050 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 00051 OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00052 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00053 LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 00054 OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 00055 SUCH DAMAGE. 00056 */ 00057 00058 /* 00059 * apitrigeom.c - This file contains code for generating triangle tesselated 00060 * geometry, for use with OpenGL, XGL, etc. 00061 * 00062 * $Id: apitrigeom.cpp,v 1.2 2007-02-22 17:54:15 dpoulsen Exp $ 00063 */ 00064 00065 #include "machine.h" 00066 #include "types.h" 00067 #include "api.h" 00068 #include "macros.h" 00069 #include "vector.h" 00070 00071 #define MyVNorm(a) VNorm ((vector *) a) 00072 #define MyVCross(a,b,c) VCross ((vector *) a, (vector *) b, (vector *) c) 00073 #define MyVAddS(x,a,b,c) VAddS ((flt) x, (vector *) a, (vector *) b, (vector *) c) 00074 00075 #define CYLFACETS 36 00076 #define RINGFACETS 36 00077 #define SPHEREFACETS 25 00078 00079 void rt_tri_fcylinder(void * tex, vector ctr, vector axis, apiflt rad) { 00080 vector x, y, z, tmp; 00081 double u, v, u2, v2; 00082 int j; 00083 vector p1, p2, p3, p4; 00084 vector n1, n2; 00085 00086 z = axis; 00087 MyVNorm(&z); 00088 tmp.x = z.y - 2.1111111; 00089 tmp.y = -z.z + 3.14159267; 00090 tmp.z = z.x - 3.915292342341; 00091 MyVNorm(&z); 00092 MyVNorm(&tmp); 00093 MyVCross(&z, &tmp, &x); 00094 MyVNorm(&x); 00095 MyVCross(&x, &z, &y); 00096 MyVNorm(&y); 00097 00098 for (j=0; j<CYLFACETS; j++) { 00099 u = rad * sin((6.28 * j) / (CYLFACETS - 1.0)); 00100 v = rad * cos((6.28 * j) / (CYLFACETS - 1.0)); 00101 u2 = rad * sin((6.28 * (j + 1.0)) / (CYLFACETS - 1.0)); 00102 v2 = rad * cos((6.28 * (j + 1.0)) / (CYLFACETS - 1.0)); 00103 00104 p1.x = p1.y = p1.z = 0.0; 00105 p4 = p3 = p2 = p1; 00106 00107 MyVAddS(u, &x, &p1, &p1); 00108 MyVAddS(v, &y, &p1, &p1); 00109 n1 = p1; 00110 MyVNorm(&n1); 00111 MyVAddS(1.0, &ctr, &p1, &p1); 00112 00113 00114 MyVAddS(u2, &x, &p2, &p2); 00115 MyVAddS(v2, &y, &p2, &p2); 00116 n2 = p2; 00117 MyVNorm(&n2); 00118 MyVAddS(1.0, &ctr, &p2, &p2); 00119 00120 MyVAddS(1.0, &axis, &p1, &p3); 00121 MyVAddS(1.0, &axis, &p2, &p4); 00122 00123 rt_stri(tex, p1, p2, p3, n1, n2, n1); 00124 rt_stri(tex, p3, p2, p4, n1, n2, n2); 00125 } 00126 } 00127 00128 void rt_tri_cylinder(void * tex, vector ctr, vector axis, apiflt rad) { 00129 rt_fcylinder(tex, ctr, axis, rad); 00130 } 00131 00132 void rt_tri_ring(void * tex, vector ctr, vector norm, apiflt a, apiflt b) { 00133 vector x, y, z, tmp; 00134 double u, v, u2, v2; 00135 int j; 00136 vector p1, p2, p3, p4; 00137 vector n1, n2; 00138 00139 z = norm; 00140 MyVNorm(&z); 00141 tmp.x = z.y - 2.1111111; 00142 tmp.y = -z.z + 3.14159267; 00143 tmp.z = z.x - 3.915292342341; 00144 MyVNorm(&z); 00145 MyVNorm(&tmp); 00146 MyVCross(&z, &tmp, &x); 00147 MyVNorm(&x); 00148 MyVCross(&x, &z, &y); 00149 MyVNorm(&y); 00150 00151 for (j=0; j<RINGFACETS; j++) { 00152 u = sin((6.28 * j) / (RINGFACETS - 1.0)); 00153 v = cos((6.28 * j) / (RINGFACETS - 1.0)); 00154 u2 = sin((6.28 * (j + 1.0)) / (RINGFACETS - 1.0)); 00155 v2 = cos((6.28 * (j + 1.0)) / (RINGFACETS - 1.0)); 00156 00157 p1.x = p1.y = p1.z = 0.0; 00158 p4 = p3 = p2 = p1; 00159 00160 MyVAddS(u, &x, &p1, &p1); 00161 MyVAddS(v, &y, &p1, &p1); 00162 n1 = p1; 00163 MyVNorm(&n1); 00164 MyVAddS(a, &n1, &ctr, &p1); 00165 MyVAddS(b, &n1, &ctr, &p3); 00166 00167 MyVAddS(u2, &x, &p2, &p2); 00168 MyVAddS(v2, &y, &p2, &p2); 00169 n2 = p2; 00170 MyVNorm(&n2); 00171 MyVAddS(a, &n2, &ctr, &p2); 00172 MyVAddS(b, &n2, &ctr, &p4); 00173 00174 rt_stri(tex, p1, p2, p3, norm, norm, norm); 00175 rt_stri(tex, p3, p2, p4, norm, norm, norm); 00176 00177 } 00178 } 00179 00180 void rt_tri_box(void * tex, vector min, vector max) { 00181 /* -XY face */ 00182 rt_tri(tex, rt_vector(min.x, min.y, min.z), 00183 rt_vector(min.x, max.y, min.z), 00184 rt_vector(max.x, max.y, min.z)); 00185 rt_tri(tex, rt_vector(min.x, min.y, min.z), 00186 rt_vector(max.x, max.y, min.z), 00187 rt_vector(max.x, min.y, min.z)); 00188 00189 /* +XY face */ 00190 rt_tri(tex, rt_vector(min.x, min.y, max.z), 00191 rt_vector(max.x, max.y, max.z), 00192 rt_vector(min.x, max.y, max.z)); 00193 rt_tri(tex, rt_vector(min.x, min.y, max.z), 00194 rt_vector(max.x, min.y, max.z), 00195 rt_vector(max.x, max.y, max.z)); 00196 00197 /* -YZ face */ 00198 rt_tri(tex, rt_vector(min.x, min.y, min.z), 00199 rt_vector(min.x, max.y, max.z), 00200 rt_vector(min.x, min.y, max.z)); 00201 rt_tri(tex, rt_vector(min.x, min.y, min.z), 00202 rt_vector(min.x, max.y, min.z), 00203 rt_vector(min.x, max.y, max.z)); 00204 00205 /* +YZ face */ 00206 rt_tri(tex, rt_vector(max.x, min.y, min.z), 00207 rt_vector(max.x, min.y, max.z), 00208 rt_vector(max.x, max.y, max.z)); 00209 rt_tri(tex, rt_vector(max.x, min.y, min.z), 00210 rt_vector(max.x, max.y, max.z), 00211 rt_vector(max.x, max.y, min.z)); 00212 00213 /* -XZ face */ 00214 rt_tri(tex, rt_vector(min.x, min.y, min.z), 00215 rt_vector(min.x, min.y, max.z), 00216 rt_vector(max.x, min.y, max.z)); 00217 rt_tri(tex, rt_vector(min.x, min.y, min.z), 00218 rt_vector(max.x, min.y, max.z), 00219 rt_vector(max.x, min.y, min.z)); 00220 00221 /* +XZ face */ 00222 rt_tri(tex, rt_vector(min.x, max.y, min.z), 00223 rt_vector(max.x, max.y, max.z), 00224 rt_vector(min.x, max.y, max.z)); 00225 rt_tri(tex, rt_vector(min.x, max.y, min.z), 00226 rt_vector(max.x, max.y, min.z), 00227 rt_vector(max.x, max.y, max.z)); 00228 } 00229 00230 void rt_tri_sphere(void * tex, vector ctr, apiflt rad) { 00231 } 00232 00233 void rt_tri_plane(void * tex, vector ctr, vector norm) { 00234 rt_tri_ring(tex, ctr, norm, 0.0, 10000.0); 00235 } 00236
Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.