Shadowrun: Awakened 29 September 2011 - Build 871
bndbox.cpp
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00001 /*
00002     Copyright 2005-2010 Intel Corporation.  All Rights Reserved.
00003 
00004     This file is part of Threading Building Blocks.
00005 
00006     Threading Building Blocks is free software; you can redistribute it
00007     and/or modify it under the terms of the GNU General Public License
00008     version 2 as published by the Free Software Foundation.
00009 
00010     Threading Building Blocks is distributed in the hope that it will be
00011     useful, but WITHOUT ANY WARRANTY; without even the implied warranty
00012     of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013     GNU General Public License for more details.
00014 
00015     You should have received a copy of the GNU General Public License
00016     along with Threading Building Blocks; if not, write to the Free Software
00017     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
00018 
00019     As a special exception, you may use this file as part of a free software
00020     library without restriction.  Specifically, if other files instantiate
00021     templates or use macros or inline functions from this file, or you compile
00022     this file and link it with other files to produce an executable, this
00023     file does not by itself cause the resulting executable to be covered by
00024     the GNU General Public License.  This exception does not however
00025     invalidate any other reasons why the executable file might be covered by
00026     the GNU General Public License.
00027 */
00028 
00029 /*
00030     The original source for this example is
00031     Copyright (c) 1994-2008 John E. Stone
00032     All rights reserved.
00033 
00034     Redistribution and use in source and binary forms, with or without
00035     modification, are permitted provided that the following conditions
00036     are met:
00037     1. Redistributions of source code must retain the above copyright
00038        notice, this list of conditions and the following disclaimer.
00039     2. Redistributions in binary form must reproduce the above copyright
00040        notice, this list of conditions and the following disclaimer in the
00041        documentation and/or other materials provided with the distribution.
00042     3. The name of the author may not be used to endorse or promote products
00043        derived from this software without specific prior written permission.
00044 
00045     THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
00046     OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00047     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00048     ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
00049     DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00050     DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
00051     OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
00052     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
00053     LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
00054     OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
00055     SUCH DAMAGE.
00056 */
00057 
00058 /* 
00059  * bndbox.c - This file contains the functions for dealing with bounding boxes.
00060  *
00061  *  $Id: bndbox.cpp,v 1.2 2007-02-22 17:54:15 dpoulsen Exp $
00062  */
00063  
00064 #include "machine.h"
00065 #include "types.h"
00066 #include "macros.h"
00067 #include "vector.h"
00068 #include "intersect.h"
00069 #include "util.h"
00070 
00071 #define BNDBOX_PRIVATE
00072 #include "bndbox.h"
00073 
00074 static object_methods bndbox_methods = {
00075   (void (*)(void *, void *))(bndbox_intersect),
00076   (void (*)(void *, void *, void *, void *))(NULL),
00077   bndbox_bbox, 
00078   free_bndbox 
00079 };
00080 
00081 
00082 bndbox * newbndbox(vector min, vector max) {
00083   bndbox * b;
00084   
00085   b=(bndbox *) rt_getmem(sizeof(bndbox));
00086   memset(b, 0, sizeof(bndbox));
00087   b->min=min;
00088   b->max=max;
00089   b->methods = &bndbox_methods;
00090 
00091   b->objlist=NULL;
00092   b->tex=NULL;
00093   b->nextobj=NULL;
00094   return b;
00095 }
00096 
00097 
00098 static int bndbox_bbox(void * obj, vector * min, vector * max) {
00099   bndbox * b = (bndbox *) obj;
00100 
00101   *min = b->min;
00102   *max = b->max;
00103 
00104   return 1;
00105 }
00106 
00107 
00108 static void free_bndbox(void * v) {
00109   bndbox * b = (bndbox *) v; 
00110 
00111   free_objects(b->objlist);  
00112  
00113   free(b);
00114 }
00115 
00116 
00117 static void bndbox_intersect(bndbox * bx, ray * ry) {
00118   flt a, tx1, tx2, ty1, ty2, tz1, tz2;
00119   flt tnear, tfar;
00120   object * obj;
00121   ray newray; 
00122 
00123   /* eliminate bounded rays whose bounds do not intersect  */
00124   /* the bounds of the box..                               */
00125   if (ry->flags |= RT_RAY_BOUNDED) {
00126     if ((ry->s.x > bx->max.x) && (ry->e.x > bx->max.x)) return;
00127     if ((ry->s.x < bx->min.x) && (ry->e.x < bx->min.x)) return;
00128   
00129     if ((ry->s.y > bx->max.y) && (ry->e.y > bx->max.y)) return;
00130     if ((ry->s.y < bx->min.y) && (ry->e.y < bx->min.y)) return;
00131 
00132     if ((ry->s.z > bx->max.z) && (ry->e.z > bx->max.z)) return;
00133     if ((ry->s.z < bx->min.z) && (ry->e.z < bx->min.z)) return;
00134   }
00135 
00136   tnear= -FHUGE;
00137   tfar= FHUGE;
00138 
00139   if (ry->d.x == 0.0) {
00140     if ((ry->o.x < bx->min.x) || (ry->o.x > bx->max.x)) return;
00141   }
00142   else { 
00143     tx1 = (bx->min.x - ry->o.x) / ry->d.x;
00144     tx2 = (bx->max.x - ry->o.x) / ry->d.x;
00145     if (tx1 > tx2) { a=tx1; tx1=tx2; tx2=a; } 
00146     if (tx1 > tnear) tnear=tx1;   
00147     if (tx2 < tfar)   tfar=tx2;   
00148   }  
00149   if (tnear > tfar) return; 
00150   if (tfar < 0.0) return;
00151   
00152   if (ry->d.y == 0.0) { 
00153     if ((ry->o.y < bx->min.y) || (ry->o.y > bx->max.y)) return;
00154   }
00155   else { 
00156     ty1 = (bx->min.y - ry->o.y) / ry->d.y;
00157     ty2 = (bx->max.y - ry->o.y) / ry->d.y;
00158     if (ty1 > ty2) { a=ty1; ty1=ty2; ty2=a; } 
00159     if (ty1 > tnear) tnear=ty1;   
00160     if (ty2 < tfar)   tfar=ty2;   
00161   } 
00162   if (tnear > tfar) return; 
00163   if (tfar < 0.0) return;
00164  
00165   if (ry->d.z == 0.0) { 
00166     if ((ry->o.z < bx->min.z) || (ry->o.z > bx->max.z)) return;
00167   }
00168   else { 
00169     tz1 = (bx->min.z - ry->o.z) / ry->d.z;
00170     tz2 = (bx->max.z - ry->o.z) / ry->d.z;
00171     if (tz1 > tz2) { a=tz1; tz1=tz2; tz2=a; } 
00172     if (tz1 > tnear) tnear=tz1;   
00173     if (tz2 < tfar)   tfar=tz2;   
00174   } 
00175   if (tnear > tfar) return; 
00176   if (tfar < 0.0) return;
00177 
00178 
00179   /* intersect all of the enclosed objects */
00180   newray=*ry;
00181   newray.flags |= RT_RAY_BOUNDED;
00182 
00183   RAYPNT(newray.s , (*ry) , tnear); 
00184   RAYPNT(newray.e , (*ry) , (tfar + EPSILON)); 
00185  
00186   obj = bx->objlist;
00187   while (obj != NULL) {
00188     obj->methods->intersect(obj, &newray); 
00189     obj = (object *)obj->nextobj;
00190   }
00191 }
00192 

Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.

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