Shadowrun: Awakened 29 September 2011 - Build 871
Public Member Functions | Static Public Member Functions | Private Member Functions
Connectivity Class Reference

#include <Connectivity.h>

Inheritance diagram for Connectivity:

List of all members.

Public Member Functions

bool Initialize ()
void Shutdown ()

Static Public Member Functions

static ConnectivitygetInstance ()

Private Member Functions

 Connectivity (void)
 ~Connectivity (void)

Detailed Description

Used to store the active rak interface.

Definition at line 12 of file Connectivity.h.


Constructor & Destructor Documentation

Connectivity::Connectivity ( void  ) [private]

Definition at line 6 of file Connectivity.cpp.

Referenced by getInstance().

{
}
Connectivity::~Connectivity ( void  ) [private]

Definition at line 10 of file Connectivity.cpp.

{
}

Member Function Documentation

Connectivity * Connectivity::getInstance ( ) [static]

Definition at line 14 of file Connectivity.cpp.

References Connectivity(), and m_pInstance.

{
    if ( m_pInstance == 0)
    {
        printf("create new instance\n");
        m_pInstance = new Connectivity();
    } else {
        printf("use existing\n");
    }
    return m_pInstance;
}
bool Connectivity::Initialize ( )

Definition at line 25 of file Connectivity.cpp.

    {
        return true;
    }
void Connectivity::Shutdown ( void  )

Definition at line 29 of file Connectivity.cpp.

    {
    }

The documentation for this class was generated from the following files:

Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.

GNU Lesser General Public License 3 Sourceforge.net