Shadowrun: Awakened 29 September 2011 - Build 871
Public Member Functions | Public Attributes
RakNet::Replica3 Class Reference

Base class for your replicated objects for the ReplicaManager3 system. More...

#include <ReplicaManager3.h>

Inheritance diagram for RakNet::Replica3:

List of all members.

Public Member Functions

virtual void BroadcastDestruction (void)
virtual void DeallocReplica (RakNet::Connection_RM3 *sourceConnection)=0
 Override with {delete this;}.
virtual void Deserialize (RakNet::DeserializeParameters *deserializeParameters)=0
 Read what was written in Serialize()
virtual bool DeserializeConstruction (RakNet::BitStream *constructionBitstream, RakNet::Connection_RM3 *sourceConnection)=0
 Read data written by Replica3::SerializeConstruction()
virtual void DeserializeConstructionExisting (RakNet::BitStream *constructionBitstream, RakNet::Connection_RM3 *sourceConnection)
virtual bool DeserializeDestruction (RakNet::BitStream *destructionBitstream, RakNet::Connection_RM3 *sourceConnection)=0
 Read data written by Replica3::SerializeDestruction()
RakNetGUID GetCreatingSystemGUID (void) const
virtual void OnPoppedConnection (RakNet::Connection_RM3 *droppedConnection)
 Notification called for each of our replicas when a connection is popped.
virtual void OnSerializeTransmission (RakNet::BitStream *bitStream, const SystemAddress &systemAddress)
 Called when the class is actually transmitted via Serialize()
virtual void OnUserReplicaPreSerializeTick (void)
 Called for each replica owned by the user, once per Serialization tick, before Serialize() is called. If you want to do some kind of operation on the Replica objects that you own, just before Serialization(), then overload this function.
virtual void PostDeserializeConstruction (RakNet::BitStream *constructionBitstream, RakNet::Connection_RM3 *sourceConnection)
virtual void PostDeserializeConstructionExisting (RakNet::BitStream *constructionBitstream, RakNet::Connection_RM3 *sourceConnection)
 Same as PostDeserializeConstruction(), but for objects that returned RM3CS_ALREADY_EXISTS_REMOTELY from QueryConstruction.
virtual void PostSerializeConstruction (RakNet::BitStream *constructionBitstream, RakNet::Connection_RM3 *destinationConnection)
 Called after SerializeConstruction completes for all objects in a given update tick.
Writes to PostDeserializeConstruction(), which is called after all objects are created for a given Construction tick(). Override to send data to PostDeserializeConstruction(), such as the NetworkID of other objects to resolve pointers to.
virtual void PostSerializeConstructionExisting (RakNet::BitStream *constructionBitstream, RakNet::Connection_RM3 *destinationConnection)
 Same as PostSerializeConstruction(), but for objects that returned RM3CS_ALREADY_EXISTS_REMOTELY from QueryConstruction.
virtual void PreDestruction (RakNet::Connection_RM3 *sourceConnection)
virtual
RakNet::RM3ActionOnPopConnection 
QueryActionOnPopConnection (RakNet::Connection_RM3 *droppedConnection) const =0
 The system is asking what to do with this replica when the connection is dropped.
virtual RM3ActionOnPopConnection QueryActionOnPopConnection_Client (RakNet::Connection_RM3 *droppedConnection) const
 Default: If we are a client, and the connection is lost, delete the server's objects.
virtual RM3ActionOnPopConnection QueryActionOnPopConnection_PeerToPeer (RakNet::Connection_RM3 *droppedConnection) const
 Default: If we are a peer, and the connection is lost, delete the peer's objects.
virtual RM3ActionOnPopConnection QueryActionOnPopConnection_Server (RakNet::Connection_RM3 *droppedConnection) const
 Default: If we are a client, and the connection is lost, delete the client's objects and broadcast the destruction.
virtual RM3ConstructionState QueryConstruction (RakNet::Connection_RM3 *destinationConnection, ReplicaManager3 *replicaManager3)=0
 Ask if this object, which does not exist on destinationConnection should (now) be sent to that system.
virtual RM3ConstructionState QueryConstruction_ClientConstruction (RakNet::Connection_RM3 *destinationConnection, bool isThisTheServer)
 Default call for QueryConstruction().
virtual RM3ConstructionState QueryConstruction_PeerToPeer (RakNet::Connection_RM3 *destinationConnection)
 Default call for QueryConstruction().
virtual RM3ConstructionState QueryConstruction_ServerConstruction (RakNet::Connection_RM3 *destinationConnection, bool isThisTheServer)
 Default call for QueryConstruction().
virtual RM3DestructionState QueryDestruction (RakNet::Connection_RM3 *destinationConnection, ReplicaManager3 *replicaManager3)
 Ask if this object, which does exist on destinationConnection should be removed from the remote system.
virtual bool QueryRemoteConstruction (RakNet::Connection_RM3 *sourceConnection)=0
 We're about to call DeserializeConstruction() on this Replica3. If QueryRemoteConstruction() returns false, this object is deleted instead.
virtual bool QueryRemoteConstruction_ClientConstruction (RakNet::Connection_RM3 *sourceConnection, bool isThisTheServer)
virtual bool QueryRemoteConstruction_PeerToPeer (RakNet::Connection_RM3 *sourceConnection)
 Default call for QueryRemoteConstruction().
virtual bool QueryRemoteConstruction_ServerConstruction (RakNet::Connection_RM3 *sourceConnection, bool isThisTheServer)
 Default call for QueryRemoteConstruction(). Allow the server to create this object, but not the client.
virtual
RakNet::RM3QuerySerializationResult 
QuerySerialization (RakNet::Connection_RM3 *destinationConnection)=0
 Implement with QuerySerialization_ClientSerializable(), QuerySerialization_ServerSerializable(), or QuerySerialization_PeerToPeer()
virtual
RakNet::RM3QuerySerializationResult 
QuerySerialization_ClientSerializable (RakNet::Connection_RM3 *destinationConnection, bool isThisTheServer)
 Default call for QuerySerialization().
virtual
RakNet::RM3QuerySerializationResult 
QuerySerialization_PeerToPeer (RakNet::Connection_RM3 *destinationConnection)
 Default call for QuerySerialization().
virtual
RakNet::RM3QuerySerializationResult 
QuerySerialization_ServerSerializable (RakNet::Connection_RM3 *destinationConnection, bool isThisTheServer)
 Default call for QuerySerialization().
 Replica3 ()
virtual RM3SerializationResult Serialize (RakNet::SerializeParameters *serializeParameters)=0
 Serialize our class to a bitstream.
virtual void SerializeConstruction (RakNet::BitStream *constructionBitstream, RakNet::Connection_RM3 *destinationConnection)=0
 Write data to be sent only when the object is constructed on a remote system.
virtual void SerializeConstructionExisting (RakNet::BitStream *constructionBitstream, RakNet::Connection_RM3 *destinationConnection)
virtual void SerializeDestruction (RakNet::BitStream *destructionBitstream, RakNet::Connection_RM3 *destinationConnection)=0
 Write extra data to send with the object deletion event, if desired.
bool WasReferenced (void) const
virtual void WriteAllocationID (RakNet::Connection_RM3 *destinationConnection, RakNet::BitStream *allocationIdBitstream) const =0
 Write a unique identifer that can be read on a remote system to create an object of this same class.
virtual ~Replica3 ()

Public Attributes

RakNetGUID creatingSystemGUID
RakNetGUID deletingSystemGUID
 GUID of the system that caused the item to send a deletion command over the network.
bool forceSendUntilNextUpdate
LastSerializationResultBS lastSentSerialization
ReplicaManager3replicaManager
RakNet::Time whenLastSerialized

Detailed Description

To use, derive your class, or a member of your class, from Replica3.

Definition at line 715 of file ReplicaManager3.h.


Constructor & Destructor Documentation

RakNet::Replica3::Replica3 ( )
virtual RakNet::Replica3::~Replica3 ( ) [virtual]

Before deleting a local instance of Replica3, call Replica3::BroadcastDestruction() for the deletion notification to go out on the network. It is not necessary to call ReplicaManager3::Dereference(), as this happens automatically in the destructor


Member Function Documentation

virtual void RakNet::Replica3::BroadcastDestruction ( void  ) [virtual]

Call to send a network message to delete this object on other systems.
Call it before deleting the object

virtual void RakNet::Replica3::DeallocReplica ( RakNet::Connection_RM3 sourceConnection) [pure virtual]
  1. Got a remote message to delete this object which passed DeserializeDestruction(), OR
  2. ReplicaManager3::SetAutoManageConnections() was called autoDestroy true (which is the default setting), and a remote system that owns this object disconnected) OR <>
    Override with {delete this;} to actually delete the object (and any other processing you wish).
    If you don't want to delete the object, just do nothing, however, the system will not know this so you are responsible for deleting it yoruself later.
    destructionBitstream may be 0 if the object was deleted locally

Implemented in RakNet::Replica3Composite< parent_type >.

virtual void RakNet::Replica3::Deserialize ( RakNet::DeserializeParameters deserializeParameters) [pure virtual]

Reads the contents of the class from SerializationParamters::serializationBitstream.
Called whenever Serialize() is called with different data from the last send.

Parameters:
[in]serializationBitstreamBitstream passed to Serialize()
[in]timeStamp0 if unused, else contains the time the message originated on the remote system
[in]sourceConnectionWhich system sent to us

Implemented in RakNet::Replica3Composite< parent_type >.

virtual bool RakNet::Replica3::DeserializeConstruction ( RakNet::BitStream constructionBitstream,
RakNet::Connection_RM3 sourceConnection 
) [pure virtual]

Reads whatever data was written to constructionBitstream in Replica3::SerializeConstruction()

Parameters:
[out]constructionBitstreamBitstream written to in Replica3::SerializeConstruction()
[in]sourceConnectionSystem that sent us this network message.
Returns:
true to accept construction of the object. false to reject, in which case the object will be deleted via Replica3::DeallocReplica()

Implemented in RakNet::Replica3Composite< parent_type >.

virtual void RakNet::Replica3::DeserializeConstructionExisting ( RakNet::BitStream constructionBitstream,
RakNet::Connection_RM3 sourceConnection 
) [inline, virtual]

Same as DeserializeConstruction(), but for an object that already exists on the remote system. Used if you return RM3CS_ALREADY_EXISTS_REMOTELY from QueryConstruction

Reimplemented in RakNet::Replica3Composite< parent_type >.

Definition at line 784 of file ReplicaManager3.h.

{(void) constructionBitstream; (void) sourceConnection;};
virtual bool RakNet::Replica3::DeserializeDestruction ( RakNet::BitStream destructionBitstream,
RakNet::Connection_RM3 sourceConnection 
) [pure virtual]

Return true to delete the object. BroadcastDestruction() will be called automatically, followed by ReplicaManager3::Dereference.
Return false to not delete it. If you delete it at a later point, you are responsible for calling BroadcastDestruction() yourself.

Implemented in RakNet::Replica3Composite< parent_type >.

RakNetGUID RakNet::Replica3::GetCreatingSystemGUID ( void  ) const

creatingSystemGUID is set the first time Reference() is called, or if we get the object from another system

Returns:
System that originally created this object
virtual void RakNet::Replica3::OnPoppedConnection ( RakNet::Connection_RM3 droppedConnection) [inline, virtual]

Reimplemented in RakNet::Replica3Composite< parent_type >.

Definition at line 803 of file ReplicaManager3.h.

{(void) droppedConnection;}
virtual void RakNet::Replica3::OnSerializeTransmission ( RakNet::BitStream bitStream,
const SystemAddress systemAddress 
) [inline, virtual]

Use to track how much bandwidth this class it taking

Reimplemented in RakNet::Replica3Composite< parent_type >.

Definition at line 839 of file ReplicaManager3.h.

{(void) bitStream; (void) systemAddress; }
virtual void RakNet::Replica3::OnUserReplicaPreSerializeTick ( void  ) [inline, virtual]

Reimplemented in RakNet::Replica3Composite< parent_type >.

Definition at line 826 of file ReplicaManager3.h.

{}
virtual void RakNet::Replica3::PostDeserializeConstruction ( RakNet::BitStream constructionBitstream,
RakNet::Connection_RM3 sourceConnection 
) [inline, virtual]

Called after DeserializeConstruction completes for all objects in a given update tick.
This is used to resolve dependency chains, where two objects would refer to each other in DeserializeConstruction, yet one had not been constructed yet In PostDeserializeConstruction(), you know that all objects have already been created, so can resolve NetworkIDs to pointers safely. You can also use it to trigger some sort of event when you know the object has completed deserialization.

Parameters:
[in]constructionBitstreamBitStream written in PostSerializeConstruction()
[in]sourceConnectionSystem that sent us this network message.

Reimplemented in RakNet::Replica3Composite< parent_type >.

Definition at line 860 of file ReplicaManager3.h.

{(void) constructionBitstream; (void) sourceConnection;}
virtual void RakNet::Replica3::PostDeserializeConstructionExisting ( RakNet::BitStream constructionBitstream,
RakNet::Connection_RM3 sourceConnection 
) [inline, virtual]

Reimplemented in RakNet::Replica3Composite< parent_type >.

Definition at line 866 of file ReplicaManager3.h.

{(void) constructionBitstream; (void) sourceConnection;}
virtual void RakNet::Replica3::PostSerializeConstruction ( RakNet::BitStream constructionBitstream,
RakNet::Connection_RM3 destinationConnection 
) [inline, virtual]

Reimplemented in RakNet::Replica3Composite< parent_type >.

Definition at line 852 of file ReplicaManager3.h.

{(void) constructionBitstream; (void) destinationConnection;}
virtual void RakNet::Replica3::PostSerializeConstructionExisting ( RakNet::BitStream constructionBitstream,
RakNet::Connection_RM3 destinationConnection 
) [inline, virtual]

Reimplemented in RakNet::Replica3Composite< parent_type >.

Definition at line 863 of file ReplicaManager3.h.

{(void) constructionBitstream; (void) destinationConnection;}
virtual void RakNet::Replica3::PreDestruction ( RakNet::Connection_RM3 sourceConnection) [inline, virtual]

Called after DeserializeDestruction completes for the object successfully, but obviously before the object is deleted.
Override to trigger some sort of event when you know the object has completed destruction.

Parameters:
[in]sourceConnectionSystem that sent us this network message.

Reimplemented in RakNet::Replica3Composite< parent_type >.

Definition at line 871 of file ReplicaManager3.h.

{(void) sourceConnection;}
virtual RakNet::RM3ActionOnPopConnection RakNet::Replica3::QueryActionOnPopConnection ( RakNet::Connection_RM3 droppedConnection) const [pure virtual]

Return QueryActionOnPopConnection_Client, QueryActionOnPopConnection_Server, or QueryActionOnPopConnection_PeerToPeer

Implemented in RakNet::Replica3Composite< parent_type >.

virtual RM3ActionOnPopConnection RakNet::Replica3::QueryActionOnPopConnection_Client ( RakNet::Connection_RM3 droppedConnection) const [virtual]
virtual RM3ActionOnPopConnection RakNet::Replica3::QueryActionOnPopConnection_PeerToPeer ( RakNet::Connection_RM3 droppedConnection) const [virtual]
virtual RM3ActionOnPopConnection RakNet::Replica3::QueryActionOnPopConnection_Server ( RakNet::Connection_RM3 droppedConnection) const [virtual]
virtual RM3ConstructionState RakNet::Replica3::QueryConstruction ( RakNet::Connection_RM3 destinationConnection,
ReplicaManager3 replicaManager3 
) [pure virtual]

If ReplicaManager3::QueryConstructionMode() returns QUERY_CONNECTION_FOR_REPLICA_LIST or QUERY_REPLICA_FOR_CONSTRUCTION_AND_DESTRUCTION (default), then QueyrConstruction() is called once per tick from ReplicaManager3::Update() to determine if an object should exist on a given system.
Based on the return value, a network message may be sent to the other system to create the object.
If QueryConstructionMode() is overriden to return QUERY_CONNECTION_FOR_REPLICA_LIST, this function is unused.

Note:
Defaults are provided: QueryConstruction_PeerToPeer(), QueryConstruction_ServerConstruction(), QueryConstruction_ClientConstruction(). Return one of these functions for a working default for the relevant topology.
Parameters:
[in]destinationConnectionWhich system we will send to
[in]replicaManager3Plugin instance for this Replica3
Returns:
What action to take

Implemented in RakNet::Replica3Composite< parent_type >.

virtual RM3ConstructionState RakNet::Replica3::QueryConstruction_ClientConstruction ( RakNet::Connection_RM3 destinationConnection,
bool  isThisTheServer 
) [virtual]

Both the client and the server is allowed to create this object. The network topology is client/server

Parameters:
[in]destinationConnectiondestinationConnection parameter passed to QueryConstruction()
[in]isThisTheServerTrue if this system is the server, false if not.
virtual RM3ConstructionState RakNet::Replica3::QueryConstruction_PeerToPeer ( RakNet::Connection_RM3 destinationConnection) [virtual]

All clients are allowed to create all objects. The object is not relayed when remotely created

Parameters:
[in]destinationConnectiondestinationConnection parameter passed to QueryConstruction()
virtual RM3ConstructionState RakNet::Replica3::QueryConstruction_ServerConstruction ( RakNet::Connection_RM3 destinationConnection,
bool  isThisTheServer 
) [virtual]

Only the server is allowed to create this object. The network topology is client/server

Parameters:
[in]destinationConnectiondestinationConnection parameter passed to QueryConstruction()
[in]isThisTheServerTrue if this system is the server, false if not.
virtual RM3DestructionState RakNet::Replica3::QueryDestruction ( RakNet::Connection_RM3 destinationConnection,
ReplicaManager3 replicaManager3 
) [inline, virtual]

If ReplicaManager3::QueryConstructionMode() returns QUERY_REPLICA_FOR_CONSTRUCTION_AND_DESTRUCTION (default), then QueryDestruction() is called once per tick from ReplicaManager3::Update() to determine if an object that exists on a remote system should be destroyed for a given system.
Based on the return value, a network message may be sent to the other system to destroy the object.
Note that you can also destroy objects with BroadcastDestruction(), so this function is not useful unless you plan to delete objects for only a particular connection.
If QueryConstructionMode() is overriden to return QUERY_CONNECTION_FOR_REPLICA_LIST, this function is unused.

Parameters:
[in]destinationConnectionWhich system we will send to
[in]replicaManager3Plugin instance for this Replica3
Returns:
What action to take. Only RM3CS_SEND_DESTRUCTION does anything at this time.

Reimplemented in RakNet::Replica3Composite< parent_type >.

Definition at line 751 of file ReplicaManager3.h.

References RakNet::RM3DS_DO_NOT_QUERY_DESTRUCTION.

{(void) destinationConnection; (void) replicaManager3; return RM3DS_DO_NOT_QUERY_DESTRUCTION;}
virtual bool RakNet::Replica3::QueryRemoteConstruction ( RakNet::Connection_RM3 sourceConnection) [pure virtual]

By default, QueryRemoteConstruction_ServerConstruction() does not allow clients to create objects. The client will get Replica3::DeserializeConstructionRequestRejected().
If you want the client to be able to potentially create objects for client/server, override accordingly.
Other variants of QueryRemoteConstruction_* just return true.

Note:
Defaults are provided: QueryRemoteConstruction_PeerToPeer(), QueryRemoteConstruction_ServerConstruction(), QueryRemoteConstruction_ClientConstruction(). Return one of these functions for a working default for the relevant topology.
Parameters:
[in]sourceConnectionWhich system sent us the object creation request message.
Returns:
True to allow the object to pass onto DeserializeConstruction() (where it may also be rejected), false to immediately reject the remote construction request

Implemented in RakNet::Replica3Composite< parent_type >.

virtual bool RakNet::Replica3::QueryRemoteConstruction_ClientConstruction ( RakNet::Connection_RM3 sourceConnection,
bool  isThisTheServer 
) [virtual]

Default call for QueryRemoteConstruction().

Both the client and the server is allowed to create this object. The network topology is client/server

Parameters:
[in]sourceConnectiondestinationConnection parameter passed to QueryConstruction()
[in]isThisTheServerTrue if this system is the server, false if not.
virtual bool RakNet::Replica3::QueryRemoteConstruction_PeerToPeer ( RakNet::Connection_RM3 sourceConnection) [virtual]

All clients are allowed to create all objects. The object is not relayed when remotely created

Parameters:
[in]sourceConnectiondestinationConnection parameter passed to QueryConstruction()
virtual bool RakNet::Replica3::QueryRemoteConstruction_ServerConstruction ( RakNet::Connection_RM3 sourceConnection,
bool  isThisTheServer 
) [virtual]

Only the server is allowed to create this object. The network topology is client/server

Parameters:
[in]sourceConnectiondestinationConnection parameter passed to QueryConstruction()
[in]isThisTheServerTrue if this system is the server, false if not.
virtual RakNet::RM3QuerySerializationResult RakNet::Replica3::QuerySerialization ( RakNet::Connection_RM3 destinationConnection) [pure virtual]

QuerySerialization() is a first pass query to check if a given object should serializable to a given system. The intent is that the user implements with one of the defaults for client, server, or peer to peer.
Without this function, a careless implementation would serialize an object anytime it changed to all systems. This would give you feedback loops as the sender gets the same message back from the recipient it just sent to.
If more than one system can serialize the same object then you will need to override to return true, and control the serialization result from Replica3::Serialize(). Be careful not to send back the same data to the system that just sent to you!

Returns:
True to allow calling Replica3::Serialize() for this connection, false to not call.

Implemented in RakNet::Replica3Composite< parent_type >.

virtual RakNet::RM3QuerySerializationResult RakNet::Replica3::QuerySerialization_ClientSerializable ( RakNet::Connection_RM3 destinationConnection,
bool  isThisTheServer 
) [virtual]

Use if the values you are serializing are generated by the client that owns the object. The serialization will be relayed through the server to the other clients.

Parameters:
[in]destinationConnectiondestinationConnection parameter passed to QueryConstruction()
[in]isThisTheServerTrue if this system is the server, false if not.
virtual RakNet::RM3QuerySerializationResult RakNet::Replica3::QuerySerialization_PeerToPeer ( RakNet::Connection_RM3 destinationConnection) [virtual]

Use if the values you are serializing are on a peer to peer network. The peer that owns the object will send to all. Remote peers will not send.

Parameters:
[in]destinationConnectiondestinationConnection parameter passed to QueryConstruction()
virtual RakNet::RM3QuerySerializationResult RakNet::Replica3::QuerySerialization_ServerSerializable ( RakNet::Connection_RM3 destinationConnection,
bool  isThisTheServer 
) [virtual]

Use if the values you are serializing are generated only by the server. The serialization will be sent to all clients, but the clients will not send back to the server.

Parameters:
[in]destinationConnectiondestinationConnection parameter passed to QueryConstruction()
[in]isThisTheServerTrue if this system is the server, false if not.
virtual RM3SerializationResult RakNet::Replica3::Serialize ( RakNet::SerializeParameters serializeParameters) [pure virtual]

User should implement this function to write the contents of this class to SerializationParamters::serializationBitstream.
If data only needs to be written once, you can write it to SerializeConstruction() instead for efficiency.
Transmitted over the network if it changed from the last time we called Serialize().
Called every time the time interval to ReplicaManager3::SetAutoSerializeInterval() elapses and ReplicaManager3::Update is subsequently called.

Parameters:
in/out]serializeParameters Parameters controlling the serialization, including destination bitstream to write to
Returns:
Whether to serialize, and if so, how to optimize the results

Implemented in RakNet::Replica3Composite< parent_type >.

virtual void RakNet::Replica3::SerializeConstruction ( RakNet::BitStream constructionBitstream,
RakNet::Connection_RM3 destinationConnection 
) [pure virtual]

SerializeConstruction is used to write out data that you need to create this object in the context of your game, such as health, score, name. Use it for data you only need to send when the object is created.
After SerializeConstruction() is called, Serialize() will be called immediately thereafter. However, they are sent in different messages, so Serialize() may arrive a later frame than SerializeConstruction() For that reason, the object should be valid after a call to DeserializeConstruction() for at least a short time.

Note:
The object's NetworkID and allocation id are handled by the system automatically, you do not need to write these values to constructionBitstream
Parameters:
[out]constructionBitstreamDestination bitstream to write your data to
[in]destinationConnectionSystem that will receive this network message.

Implemented in RakNet::Replica3Composite< parent_type >.

virtual void RakNet::Replica3::SerializeConstructionExisting ( RakNet::BitStream constructionBitstream,
RakNet::Connection_RM3 destinationConnection 
) [inline, virtual]

Same as SerializeConstruction(), but for an object that already exists on the remote system. Used if you return RM3CS_ALREADY_EXISTS_REMOTELY from QueryConstruction

Reimplemented in RakNet::Replica3Composite< parent_type >.

Definition at line 780 of file ReplicaManager3.h.

{(void) constructionBitstream; (void) destinationConnection;};
virtual void RakNet::Replica3::SerializeDestruction ( RakNet::BitStream destructionBitstream,
RakNet::Connection_RM3 destinationConnection 
) [pure virtual]

Replica3::SerializeDestruction() will be called to write any object destruction specific data you want to send with this event. destructionBitstream can be read in DeserializeDestruction()

Parameters:
[out]destructionBitstreamBitstream for you to write to
[in]destinationConnectionSystem that will receive this network message.

Implemented in RakNet::Replica3Composite< parent_type >.

bool RakNet::Replica3::WasReferenced ( void  ) const [inline]
Returns:
If ReplicaManager3::Reference() was called on this object.

Definition at line 935 of file ReplicaManager3.h.

{return replicaManager!=0;}
virtual void RakNet::Replica3::WriteAllocationID ( RakNet::Connection_RM3 destinationConnection,
RakNet::BitStream allocationIdBitstream 
) const [pure virtual]

The value written to allocationIdBitstream will be passed to Connection_RM3::AllocReplica().
Sample implementation:
{allocationIdBitstream->Write(RakNet::RakString("Soldier");}

Parameters:
[out]allocationIdBitstreamBitstream for the user to write to, to identify this class

Implemented in RakNet::Replica3Composite< parent_type >.


Member Data Documentation

GUID of the system that first called Reference() on this object. Transmitted automatically when the object is constructed

Definition at line 939 of file ReplicaManager3.h.

Definition at line 941 of file ReplicaManager3.h.

Definition at line 949 of file ReplicaManager3.h.

Definition at line 947 of file ReplicaManager3.h.

Definition at line 945 of file ReplicaManager3.h.

Definition at line 948 of file ReplicaManager3.h.


The documentation for this class was generated from the following file:

Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.

GNU Lesser General Public License 3 Sourceforge.net