Shadowrun: Awakened 29 September 2011 - Build 871
Classes | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
RakNet::TelnetTransport Class Reference

Use TelnetTransport to easily allow windows telnet to connect to your ConsoleServer. More...

#include <TelnetTransport.h>

Inheritance diagram for RakNet::TelnetTransport:

List of all members.

Classes

struct  TelnetClient

Public Member Functions

void CloseConnection (SystemAddress systemAddress)
void DeallocatePacket (Packet *packet)
CommandParserInterfaceGetCommandParser (void)
SystemAddress HasLostConnection (void)
SystemAddress HasNewIncomingConnection (void)
PacketReceive (void)
void Send (SystemAddress systemAddress, const char *data,...)
void SetSendPrefix (const char *prefix)
void SetSendSuffix (const char *suffix)
bool Start (unsigned short port, bool serverMode)
void Stop (void)
 Stop the transport provider. You can clear memory and shutdown threads here.
 TelnetTransport ()
virtual ~TelnetTransport ()

Static Public Member Functions

static void DestroyInstance (TelnetTransport *i)
static TelnetTransportGetInstance (void)

Protected Member Functions

void AutoAllocate (void)
bool ReassembleLine (TelnetTransport::TelnetClient *telnetClient, unsigned char c)

Protected Attributes

DataStructures::List
< TelnetClient * > 
remoteClients
char * sendPrefix
char * sendSuffix
TCPInterfacetcpInterface

Detailed Description

To run Windows telnet, go to your start menu, click run, and in the edit box type "telnet <IP>" where <IP> is the ip address.
of your ConsoleServer (most likely the same IP as your game).
This implementation always echos commands.

Definition at line 28 of file TelnetTransport.h.


Constructor & Destructor Documentation

RakNet::TelnetTransport::TelnetTransport ( )
virtual RakNet::TelnetTransport::~TelnetTransport ( ) [virtual]

Member Function Documentation

void RakNet::TelnetTransport::AutoAllocate ( void  ) [protected]
void RakNet::TelnetTransport::CloseConnection ( SystemAddress  systemAddress) [virtual]

Disconnect systemAddress . The binary address and port defines the SystemAddress structure.

Parameters:
[in]systemAddressThe player/address to disconnect

Implements RakNet::TransportInterface.

void RakNet::TelnetTransport::DeallocatePacket ( Packet packet) [virtual]

Deallocate the Packet structure returned by Receive

Parameters:
[in]Thepacket to deallocate

Implements RakNet::TransportInterface.

static void RakNet::TelnetTransport::DestroyInstance ( TelnetTransport i) [static]
CommandParserInterface* RakNet::TelnetTransport::GetCommandParser ( void  ) [virtual]

Your transport provider can itself have command parsers if the transport layer has user-modifiable features For example, your transport layer may have a password which you want remote users to be able to set or you may want to allow remote users to turn on or off command echo

Returns:
0 if you do not need a command parser - otherwise the desired derivation of CommandParserInterface

Implements RakNet::TransportInterface.

static TelnetTransport* RakNet::TelnetTransport::GetInstance ( void  ) [static]
SystemAddress RakNet::TelnetTransport::HasLostConnection ( void  ) [virtual]

If a system loses the connection, you should queue that event and return the systemAddress/address of that player in this function.

Returns:
The SystemAddress/address of the system

Implements RakNet::TransportInterface.

SystemAddress RakNet::TelnetTransport::HasNewIncomingConnection ( void  ) [virtual]

If a new system connects to you, you should queue that event and return the systemAddress/address of that player in this function.

Returns:
The SystemAddress/address of the system

Implements RakNet::TransportInterface.

bool RakNet::TelnetTransport::ReassembleLine ( TelnetTransport::TelnetClient telnetClient,
unsigned char  c 
) [protected]
Packet* RakNet::TelnetTransport::Receive ( void  ) [virtual]

Return a string. The string should be allocated and written to Packet::data . The byte length should be written to Packet::length . The player/address should be written to Packet::systemAddress If your transport protocol adds special formatting to the data stream you should parse it out before returning it in the packet and thus only return a string in Packet::data

Returns:
The packet structure containing the result of Receive, or 0 if no data is available

Implements RakNet::TransportInterface.

void RakNet::TelnetTransport::Send ( SystemAddress  systemAddress,
const char *  data,
  ... 
) [virtual]

Send a null-terminated string to systemAddress If your transport method requires particular formatting of the outgoing data (e.g. you don't just send strings) you can do it here and parse it out in Receive().

Parameters:
[in]systemAddressThe player to send the string to
[in]dataformat specifier - same as RAKNET_DEBUG_PRINTF
[in]...format specification arguments - same as RAKNET_DEBUG_PRINTF

Implements RakNet::TransportInterface.

void RakNet::TelnetTransport::SetSendPrefix ( const char *  prefix)
void RakNet::TelnetTransport::SetSendSuffix ( const char *  suffix)
bool RakNet::TelnetTransport::Start ( unsigned short  port,
bool  serverMode 
) [virtual]

Start the transport provider on the indicated port.

Parameters:
[in]portThe port to start the transport provider on
[in]serverModeIf true, you should allow incoming connections (I don't actually use this anywhere)
Returns:
Return true on success, false on failure.

Implements RakNet::TransportInterface.

void RakNet::TelnetTransport::Stop ( void  ) [virtual]

Member Data Documentation

Definition at line 62 of file TelnetTransport.h.

Definition at line 64 of file TelnetTransport.h.

Definition at line 64 of file TelnetTransport.h.

Definition at line 57 of file TelnetTransport.h.


The documentation for this class was generated from the following file:

Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.

GNU Lesser General Public License 3 Sourceforge.net