Communicates with UDPProxyCoordinator, in order to find a UDPProxyServer to forward our datagrams.
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#include <UDPProxyClient.h>
List of all members.
Detailed Description
When NAT Punchthrough fails, it is possible to use a non-NAT system to forward messages from us to the recipient, and vice-versa.
The class to forward messages is UDPForwarder, and it is triggered over the network via the UDPProxyServer plugin.
The UDPProxyClient connects to UDPProxyCoordinator to get a list of servers running UDPProxyServer, and the coordinator will relay our forwarding request
- See also:
- NatPunchthroughServer
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NatPunchthroughClient
Definition at line 102 of file UDPProxyClient.h.
Constructor & Destructor Documentation
| RakNet::UDPProxyClient::UDPProxyClient |
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| RakNet::UDPProxyClient::~UDPProxyClient |
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Member Function Documentation
| void RakNet::UDPProxyClient::Clear |
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void |
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[protected] |
| static void RakNet::UDPProxyClient::DestroyInstance |
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UDPProxyClient * |
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[static] |
| static UDPProxyClient* RakNet::UDPProxyClient::GetInstance |
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| void RakNet::UDPProxyClient::OnPingServers |
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Packet * |
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| virtual void RakNet::UDPProxyClient::OnRakPeerShutdown |
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void |
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OnReceive is called for every packet.
- Parameters:
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| [in] | packet | the packet that is being returned to the user |
- Returns:
- True to allow the game and other plugins to get this message, false to absorb it
Reimplemented from RakNet::PluginInterface2.
Same as above, but specify the target with a GUID, in case you don't know what its address is to the coordinator If requesting forwarding to a RakNet enabled system, then it is easier to use targetGuid instead of targetAddressAsSeenFromCoordinator
Sends a request to proxyCoordinator to find a server and have that server setup UDPForwarder::StartForwarding() on our address to targetAddressAsSeenFromCoordinator The forwarded datagrams can be from any UDP source, not just RakNet
- Precondition:
- Must be connected to proxyCoordinator
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Systems running UDPProxyServer must be connected to proxyCoordinator and logged in via UDPProxyCoordinator::LoginServer() or UDPProxyServer::LoginToCoordinator()
- Note:
- May still fail, if all proxy servers have no open connections.
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RakNet's protocol will ensure a message is sent at least every 5 seconds, so if routing RakNet messages, it is a reasonable value for timeoutOnNoDataMS, plus an extra few seconds for latency.
- Parameters:
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| [in] | proxyCoordinator | System we are connected to that is running the UDPProxyCoordinator plugin |
| [in] | sourceAddress | External IP address of the system we want to forward messages from. This does not have to be our own system. To specify our own system, you can pass UNASSIGNED_SYSTEM_ADDRESS which the coordinator will treat as our external IP address. |
| [in] | targetAddressAsSeenFromCoordinator | External IP address of the system we want to forward messages to. If this system is connected to UDPProxyCoordinator at this address using RakNet, that system will ping the server and thus open the router for incoming communication. In any other case, you are responsible for doing your own network communication to have that system ping the server. See also targetGuid in the other version of RequestForwarding(), to avoid the need to know the IP address to the coordinator of the destination. |
| [in] | timeoutOnNoData | If no data is sent by the forwarded systems, how long before removing the forward entry from UDPForwarder? UDP_FORWARDER_MAXIMUM_TIMEOUT is the maximum value. Recommended high enough to not drop valid connections, but low enough to not waste forwarding slots on the proxy server. |
| [in] | serverSelectionBitstream | If you want to send data to UDPProxyCoordinator::GetBestServer(), write it here |
- Returns:
- true if the request was sent, false if we are not connected to proxyCoordinator
Receives the results of calling RequestForwarding() Set before calling RequestForwarding or you won't know what happened
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| virtual void RakNet::UDPProxyClient::Update |
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Member Data Documentation
The documentation for this class was generated from the following file: