Shadowrun: Awakened 29 September 2011 - Build 871
cylinder.cpp
Go to the documentation of this file.
00001 /*
00002     Copyright 2005-2010 Intel Corporation.  All Rights Reserved.
00003 
00004     This file is part of Threading Building Blocks.
00005 
00006     Threading Building Blocks is free software; you can redistribute it
00007     and/or modify it under the terms of the GNU General Public License
00008     version 2 as published by the Free Software Foundation.
00009 
00010     Threading Building Blocks is distributed in the hope that it will be
00011     useful, but WITHOUT ANY WARRANTY; without even the implied warranty
00012     of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013     GNU General Public License for more details.
00014 
00015     You should have received a copy of the GNU General Public License
00016     along with Threading Building Blocks; if not, write to the Free Software
00017     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
00018 
00019     As a special exception, you may use this file as part of a free software
00020     library without restriction.  Specifically, if other files instantiate
00021     templates or use macros or inline functions from this file, or you compile
00022     this file and link it with other files to produce an executable, this
00023     file does not by itself cause the resulting executable to be covered by
00024     the GNU General Public License.  This exception does not however
00025     invalidate any other reasons why the executable file might be covered by
00026     the GNU General Public License.
00027 */
00028 
00029 /*
00030     The original source for this example is
00031     Copyright (c) 1994-2008 John E. Stone
00032     All rights reserved.
00033 
00034     Redistribution and use in source and binary forms, with or without
00035     modification, are permitted provided that the following conditions
00036     are met:
00037     1. Redistributions of source code must retain the above copyright
00038        notice, this list of conditions and the following disclaimer.
00039     2. Redistributions in binary form must reproduce the above copyright
00040        notice, this list of conditions and the following disclaimer in the
00041        documentation and/or other materials provided with the distribution.
00042     3. The name of the author may not be used to endorse or promote products
00043        derived from this software without specific prior written permission.
00044 
00045     THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
00046     OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00047     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00048     ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
00049     DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00050     DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
00051     OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
00052     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
00053     LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
00054     OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
00055     SUCH DAMAGE.
00056 */
00057 
00058 /* 
00059  * cylinder.c - This file contains the functions for dealing with cylinders.
00060  *
00061  *  $Id: cylinder.cpp,v 1.2 2007-02-22 17:54:15 dpoulsen Exp $
00062  */
00063  
00064 #include "machine.h"
00065 #include "types.h"
00066 #include "macros.h"
00067 #include "vector.h"
00068 #include "intersect.h"
00069 #include "util.h"
00070 
00071 #define CYLINDER_PRIVATE 
00072 #include "cylinder.h"
00073 
00074 static object_methods cylinder_methods = {
00075   (void (*)(void *, void *))(cylinder_intersect),
00076   (void (*)(void *, void *, void *, void *))(cylinder_normal),
00077   cylinder_bbox, 
00078   free 
00079 };
00080 
00081 static object_methods fcylinder_methods = {
00082   (void (*)(void *, void *))(fcylinder_intersect),
00083   (void (*)(void *, void *, void *, void *))(cylinder_normal),
00084   fcylinder_bbox, 
00085   free 
00086 };
00087 
00088 
00089 object * newcylinder(void * tex, vector ctr, vector axis, flt rad) {
00090   cylinder * c;
00091   
00092   c=(cylinder *) rt_getmem(sizeof(cylinder));
00093   memset(c, 0, sizeof(cylinder));
00094   c->methods = &cylinder_methods;
00095 
00096   c->tex=(texture *) tex;
00097   c->ctr=ctr;
00098   c->axis=axis;
00099   c->rad=rad;
00100   return (object *) c;
00101 }
00102 
00103 static int cylinder_bbox(void * obj, vector * min, vector * max) {
00104   return 0; /* infinite / unbounded object */
00105 }
00106 
00107 static void cylinder_intersect(cylinder * cyl, ray * ry) {
00108   vector rc, n, D, O;  
00109   flt t, s, tin, tout, ln, d; 
00110 
00111   rc.x = ry->o.x - cyl->ctr.x;
00112   rc.y = ry->o.y - cyl->ctr.y;
00113   rc.z = ry->o.z - cyl->ctr.z; 
00114 
00115   VCross(&ry->d, &cyl->axis, &n);
00116 
00117   VDOT(ln, n, n);
00118   ln=sqrt(ln);    /* finish length calculation */
00119 
00120   if (ln == 0.0) {  /* ray is parallel to the cylinder.. */
00121     VDOT(d, rc, cyl->axis);         
00122     D.x = rc.x - d * cyl->axis.x; 
00123     D.y = rc.y - d * cyl->axis.y;
00124     D.z = rc.z - d * cyl->axis.z;
00125     VDOT(d, D, D);
00126     d = sqrt(d);
00127     tin = -FHUGE;
00128     tout = FHUGE;
00129     /* if (d <= cyl->rad) then ray is inside cylinder.. else outside */
00130   }
00131 
00132   VNorm(&n);
00133   VDOT(d, rc, n);
00134   d = fabs(d); 
00135 
00136   if (d <= cyl->rad) {  /* ray intersects cylinder.. */
00137     VCross(&rc, &cyl->axis, &O);
00138     VDOT(t, O, n);
00139     t = - t / ln;
00140     VCross(&n, &cyl->axis, &O); 
00141     VNorm(&O);
00142     VDOT(s, ry->d, O);
00143     s = fabs(sqrt(cyl->rad*cyl->rad - d*d) / s);
00144     tin = t - s;
00145     add_intersection(tin, (object *) cyl, ry); 
00146     tout = t + s;
00147     add_intersection(tout, (object *) cyl, ry);
00148   }
00149 }
00150 
00151 static void cylinder_normal(cylinder * cyl, vector * pnt, ray * incident, vector * N) {
00152   vector a,b,c;
00153   flt t;
00154 
00155   VSub((vector *) pnt, &(cyl->ctr), &a);
00156 
00157   c=cyl->axis;
00158 
00159   VNorm(&c);
00160  
00161   VDOT(t, a, c);
00162 
00163   b.x = c.x * t + cyl->ctr.x; 
00164   b.y = c.y * t + cyl->ctr.y;
00165   b.z = c.z * t + cyl->ctr.z;
00166 
00167   VSub(pnt, &b, N); 
00168   VNorm(N);
00169 
00170   if (VDot(N, &(incident->d)) > 0.0)  { /* make cylinder double sided */
00171     N->x=-N->x;
00172     N->y=-N->y;
00173     N->z=-N->z;
00174   } 
00175 }
00176 
00177 object * newfcylinder(void * tex, vector ctr, vector axis, flt rad) {
00178   cylinder * c;
00179   
00180   c=(cylinder *) rt_getmem(sizeof(cylinder));
00181   memset(c, 0, sizeof(cylinder));
00182   c->methods = &fcylinder_methods;
00183 
00184   c->tex=(texture *) tex;
00185   c->ctr=ctr;
00186   c->axis=axis;
00187   c->rad=rad;
00188 
00189   return (object *) c;
00190 }
00191 
00192 static int fcylinder_bbox(void * obj, vector * min, vector * max) {
00193   cylinder * c = (cylinder *) obj;
00194   vector mintmp, maxtmp;
00195 
00196   mintmp.x = c->ctr.x;
00197   mintmp.y = c->ctr.y;
00198   mintmp.z = c->ctr.z;
00199   maxtmp.x = c->ctr.x + c->axis.x;
00200   maxtmp.y = c->ctr.y + c->axis.y;
00201   maxtmp.z = c->ctr.z + c->axis.z;
00202 
00203   min->x = MYMIN(mintmp.x, maxtmp.x);
00204   min->y = MYMIN(mintmp.y, maxtmp.y);
00205   min->z = MYMIN(mintmp.z, maxtmp.z);
00206   min->x -= c->rad;
00207   min->y -= c->rad;
00208   min->z -= c->rad;
00209 
00210   max->x = MYMAX(mintmp.x, maxtmp.x);
00211   max->y = MYMAX(mintmp.y, maxtmp.y);
00212   max->z = MYMAX(mintmp.z, maxtmp.z);
00213   max->x += c->rad;
00214   max->y += c->rad;
00215   max->z += c->rad;
00216 
00217   return 1;
00218 }
00219 
00220 
00221 static void fcylinder_intersect(cylinder * cyl, ray * ry) {
00222   vector rc, n, O, hit, tmp2, ctmp4;
00223   flt t, s, tin, tout, ln, d, tmp, tmp3;
00224  
00225   rc.x = ry->o.x - cyl->ctr.x;  
00226   rc.y = ry->o.y - cyl->ctr.y;
00227   rc.z = ry->o.z - cyl->ctr.z;
00228  
00229   VCross(&ry->d, &cyl->axis, &n);
00230  
00231   VDOT(ln, n, n);
00232   ln=sqrt(ln);    /* finish length calculation */
00233  
00234   if (ln == 0.0) {  /* ray is parallel to the cylinder.. */
00235     return;       /* in this case, we want to miss or go through the "hole" */
00236   }
00237  
00238   VNorm(&n);
00239   VDOT(d, rc, n);
00240   d = fabs(d);
00241  
00242   if (d <= cyl->rad) {  /* ray intersects cylinder.. */
00243     VCross(&rc, &cyl->axis, &O);
00244     VDOT(t, O, n);
00245     t = - t / ln;
00246     VCross(&n, &cyl->axis, &O);
00247     VNorm(&O);
00248     VDOT(s, ry->d, O);
00249     s = fabs(sqrt(cyl->rad*cyl->rad - d*d) / s);
00250     tin = t - s;
00251 
00252     RAYPNT(hit, (*ry), tin); 
00253 
00254     ctmp4=cyl->axis;
00255     VNorm(&ctmp4);
00256 
00257     tmp2.x = hit.x - cyl->ctr.x;   
00258     tmp2.y = hit.y - cyl->ctr.y;   
00259     tmp2.z = hit.z - cyl->ctr.z;   
00260 
00261     VDOT(tmp,  tmp2, ctmp4);
00262     VDOT(tmp3, cyl->axis, cyl->axis);
00263 
00264     if ((tmp > 0.0) && (tmp < sqrt(tmp3))) 
00265       add_intersection(tin, (object *) cyl, ry);
00266     tout = t + s;
00267 
00268     RAYPNT(hit, (*ry), tout); 
00269 
00270     tmp2.x = hit.x - cyl->ctr.x;   
00271     tmp2.y = hit.y - cyl->ctr.y;   
00272     tmp2.z = hit.z - cyl->ctr.z;   
00273 
00274     VDOT(tmp,  tmp2, ctmp4); 
00275     VDOT(tmp3, cyl->axis, cyl->axis);
00276 
00277     if ((tmp > 0.0) && (tmp < sqrt(tmp3))) 
00278       add_intersection(tout, (object *) cyl, ry);
00279   }
00280 }
00281 

Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.

GNU Lesser General Public License 3 Sourceforge.net