Shadowrun: Awakened 29 September 2011 - Build 871
File List
Here is a list of all files with brief descriptions:
Include/tbb/_concurrent_queue_internal.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/_concurrent_queue_internal.h [code]
Include/tbb/_concurrent_unordered_internal.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/_concurrent_unordered_internal.h [code]
_FindFirst.h [code]
Include/tbb/_tbb_windef.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/_tbb_windef.h [code]
Include/tbb/aligned_space.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/aligned_space.h [code]
AlignedAlloc.hpp [code]
AllCodec.hpp [code]
AllCommon.hpp [code]
AllCrypt.hpp [code]
AllFramework.hpp [code]
AllGraphics.hpp [code]
AllMath.hpp [code]
AllTunnel.hpp [code]
AnalyzerForm.cs [code]
AnalyzerForm.Designer.cs [code]
api.cpp [code]
api.h [code]
apigeom.cpp [code]
apitrigeom.cpp [code]
apitrigeom.h [code]
arenabrawl.py [code]
AssemblyInfo.cpp [code]
AssemblyInfo.cs [code]
AsyncBuffer.hpp [code]
Include/tbb/atomic.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/atomic.h [code]
Atomic.hpp [code]
AuthenticatedEncryption.hpp [code]
AutopatcherPatchContext.h [code]
AutopatcherRepositoryInterface.h [code]An interface used by AutopatcherServer to get the data necessary to run an autopatcher
Base64.hpp [code]
BasicCharacterInfo.h [code]
big_x64_asm.hpp [code]
BigMontgomery.hpp [code]
BigPseudoMersenne.hpp [code]
BigRTL.hpp [code]
BigTwistedEdwards.hpp [code]
BitMath.hpp [code]
BitStream.h [code]This class allows you to write and read native types as a string of bits
BitStream.hpp [code]
Include/tbb/blocked_range.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/blocked_range.h [code]
Include/tbb/blocked_range2d.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/blocked_range2d.h [code]
Include/tbb/blocked_range3d.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/blocked_range3d.h [code]
bndbox.cpp [code]
bndbox.h [code]
Board.h [code]
BombayTable.hpp [code]
BombayTableIndex.hpp [code]
box.cpp [code]
box.h [code]
BufferStream.hpp [code]
BufferTok.hpp [code]
build_config.h [code]
Include/tbb/cache_aligned_allocator.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/cache_aligned_allocator.h [code]
camera.cpp [code]
camera.h [code]
CCRakNetUDT.h [code]
ChaCha.hpp [code]
ChatMessage.h [code]
ChatServer.cpp [code]
ChatServer.h [code]
CheckSum.h [code]
ClientLoginMessage.cpp [code]
ClientLoginMessage.h [code]
ClientRegister.cpp [code]
ClientRegister.h [code]
Clock.hpp [code]
CodeGenMacros.h [code]
Include/tbb/combinable.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/combinable.h [code]
Command.cpp [code]
Command.h [code]
CommandParserInterface.h [code]Contains CommandParserInterface , from which you derive custom command parsers
common.h [code]
Include/tbb/concurrent_hash_map.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/concurrent_hash_map.h [code]
Include/tbb/concurrent_queue.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/concurrent_queue.h [code]
Include/tbb/concurrent_unordered_map.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/concurrent_unordered_map.h [code]
Include/tbb/concurrent_vector.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/concurrent_vector.h [code]
config.h [code]
Config.hpp [code]
connection.h [code]
ConnectionGraph2.h [code]Connection graph plugin, version 2. Tells new systems about existing and new connections
Connectivity.cpp [code]
Connectivity.h [code]
ConnectToServerPacket.cpp [code]
ConnectToServerPacket.h [code]
ConsoleServer.h [code]Contains ConsoleServer , used to plugin to your game to accept remote console-based connections
convex_hull.h [code]
convex_hull_bench.cpp [code]
convex_hull_sample.cpp [code]
convideo.cpp [code]
CookieJar.hpp [code]
coordsys.cpp [code]
coordsys.h [code]
count_strings.cpp [code]
CppGetRoutine.cs [code]
CppGetRoutineParam.cs [code]
CppSetRoutine.cs [code]
CppSetRoutineParam.cs [code]
CppWrapperGetRoutine.cs [code]
CppWrapperSetRoutine.cs [code]
CppWrapperSetRoutineParam.cs [code]
CreateCharacterMessage.cpp [code]
CreateCharacterMessage.h [code]
CreateCharacterPacket.cpp [code]
CreateCharacterPacket.h [code]
Include/tbb/critical_section.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/critical_section.h [code]
cylinder.cpp [code]
cylinder.h [code]
DataCompressor.h [code]DataCompressor does compression on a block of data
datatype.h [code]
DbConnectionFactory.cpp [code]
DbConnectionFactory.h [code]
DbProcedures.cpp [code]
DbProcedures.h [code]
DbStream.cpp [code]
DbStream.h [code]
ddvideo.cpp [code]
Dictionary.h [code]
DirectoryDeltaTransfer.h [code]Simple class to send changes between directories
dllmain.cpp [code]
DNSClient.hpp [code]
driver.h [code]
DS_BinarySearchTree.h [code]
DS_BPlusTree.h [code]
DS_BytePool.h [code]
DS_ByteQueue.h [code]
DS_Heap.h [code]
DS_HuffmanEncodingTree.h [code][Internal] Generates a huffman encoding tree, used for string and global compression
DS_HuffmanEncodingTreeFactory.h [code]
DS_HuffmanEncodingTreeNode.h [code][Internal] A single node in the Huffman Encoding Tree
DS_LinkedList.h [code]
DS_List.h [code]
DS_Map.h [code]
DS_MemoryPool.h [code]
DS_Multilist.h [code]
DS_OrderedChannelHeap.h [code]
DS_OrderedList.h [code]
DS_Queue.h [code]
DS_QueueLinkedList.h [code]
DS_RangeList.h [code]
DS_Table.h [code]
DS_ThreadsafeAllocatingQueue.h [code]
DS_Tree.h [code]
DS_WeightedGraph.h [code]
EasyHandshake.hpp [code]
EmailSender.h [code]Rudimentary class to send email from code. Don't expect anything fancy
EndianNeutral.hpp [code]
Include/tbb/enumerable_thread_specific.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/enumerable_thread_specific.h [code]
EpochTimeToString.h [code]
Evolution.cpp [code]
Evolution.h [code]
exception.h [code]
exception.py [code]
Export.h [code]
extvol.cpp [code]
extvol.h [code]
parse/FastDelegate.h [code]
port/FastDelegate.h [code]
Fibonacci.cpp [code]
FileList.h [code]
FileListNodeContext.h [code]
FileListTransfer.h [code]A plugin to provide a simple way to compress and incrementally send the files in the FileList structure
FileListTransferCBInterface.h [code]
FileOperations.h [code]
Form1.h [code]
FormatString.h [code]
Fortuna.hpp [code]
FullyConnectedMesh2.h [code]Fully connected mesh plugin, revision 2
Game_of_life.cpp [code]
gdivideo.cpp [code]
gen_input.cpp [code]
getargs.cpp [code]
getargs.h [code]
Getche.h [code]
GetClientCharacterListMessage.cpp [code]
GetClientCharacterListMessage.h [code]
GetClientCharactersPacket.cpp [code]
GetClientCharactersPacket.h [code]
GetRoutineBase.cs [code]
Gets.h [code]
GetServerListPacket.cpp [code]
GetServerListPacket.h [code]
GetTime.h [code]Returns the value from QueryPerformanceCounter. This is the function RakNet uses to represent time. This time won't match the time returned by GetTimeCount(). See http://www.jenkinssoftware.com/forum/index.php?topic=2798.0
gettimeofday.h [code]
global.cpp [code]
global.h [code]
Graph.cpp [code]
Graph.h [code]
grid.cpp [code]
grid.h [code]
GridSectorizer.h [code]
HMAC_MD5.hpp [code]
HTTPConnection.h [code]Contains HTTPConnection, used to communicate with web servers
Include/tbb/machine/ibm_aix51.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/machine/ibm_aix51.h [code]
ICryptHash.hpp [code]
imageio.cpp [code]
imageio.h [code]
imap.cpp [code]
imap.h [code]
IncommingConnectionMessage.cpp [code]
IncommingConnectionMessage.h [code]
IncrementalReadInterface.h [code]
InternalPacket.h [code][Internal] A class which stores a user message, and all information associated with sending and receiving that message
intersect.cpp [code]
intersect.h [code]
IRandom.hpp [code]
Itoa.h [code]
JoinChannelMessage.cpp [code]
JoinChannelMessage.h [code]
JoinChannelPacket.cpp [code]
JoinChannelPacket.h [code]
jpeg.cpp [code]
jpeg.h [code]
Kbhit.h [code]
KeyAgreement.hpp [code]
KeyAgreementInitiator.hpp [code]
KeyAgreementResponder.hpp [code]
KeyMaker.hpp [code]
LeaveChannelMessage.cpp [code]
LeaveChannelMessage.h [code]
LeaveChannelPacket.cpp [code]
LeaveChannelPacket.h [code]
Legs.hpp [code]
light.cpp [code]
light.h [code]
Include/tbb/machine/linux_common.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/machine/linux_common.h [code]
Include/tbb/machine/linux_ia32.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/machine/linux_ia32.h [code]
Include/tbb/machine/linux_ia64.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/machine/linux_ia64.h [code]
Include/tbb/machine/linux_intel64.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/machine/linux_intel64.h [code]
linuxadd.cpp [code]
linuxadd.h [code]
LinuxStrings.h [code]
LoadBitmap.hpp [code]
LoadPNG.hpp [code]
LocklessFIFO.hpp [code]
Locks.h [code]
LogCommandParser.h [code]Contains LogCommandParser , Used to send logs to connected consoles
Logging.hpp [code]
LoginPacket.cpp [code]
LoginPacket.h [code]
LoginReplyPacket.cpp [code]
LoginReplyPacket.h [code]
Include/tbb/machine/mac_ppc.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/machine/mac_ppc.h [code]
machine.h [code]
macros.h [code]
macvideo.cpp [code]
ChatServer/main.cpp [code]
SraData Unit Test/Src/main.cpp [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/examples/task/tree_sum/main.cpp [code]
WorldServer/main.cpp [code]
ZoneServer/main.cpp [code]
ManagedDictionary.h [code]
ManagedVector.h [code]
Matrix.h [code]
Matrix.hpp [code]
MemorySerializer.cpp [code]
MemorySerializer.h [code]
MersenneTwister.hpp [code]
MessageFilter.h [code]Message filter plugin. Assigns systems to FilterSets. Each FilterSet limits what messages are allowed. This is a security related plugin
MessageIdentifiers.h [code]All the message identifiers used by RakNet. Message identifiers comprise the first byte of any message
MessagePump.cpp [code]
MessagePump.h [code]
MessageRouter.hpp [code]
metadata.h [code]
mission1.py [code]
MMapFile.hpp [code]
MTUSize.h [code][Internal] Defines the default maximum transfer unit
MurmurHash2.hpp [code]
Include/tbb/mutex.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/mutex.h [code]
Mutex.hpp [code]
mysql_connection.h [code]
mysql_driver.h [code]
NativeFeatureIncludes.h [code]
NativeFeatureIncludesOverrides.h [code]
NativeTypes.h [code]
NatPunchthroughClient.h [code]Contains the NAT-punchthrough plugin for the client
NatPunchthroughServer.h [code]Contains the NAT-punchthrough plugin for the server
NatTypeDetectionClient.h [code]Contains the NAT-type detection code for the client
NatTypeDetectionCommon.h [code]
NatTypeDetectionServer.h [code]Contains the NAT-type detection code for the server
NetworkHelper.h [code]
NetworkIDManager.h [code]
NetworkIDObject.h [code]A class you can derive from to make it easier to represent every networked object with an integer. This way you can refer to objects over the network
Include/tbb/null_mutex.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/null_mutex.h [code]
Include/tbb/null_rw_mutex.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/null_rw_mutex.h [code]
objbound.cpp [code]
objbound.h [code]
ObjectPool.h [code]
ObserverCollection.h [code]
OptimizedParallelSumTree.cpp [code]
PackageManager.hpp [code]
PacketConsoleLogger.h [code]This will write all incoming and outgoing network messages to the log command parser, which can be accessed through Telnet
PacketFileLogger.h [code]This will write all incoming and outgoing network messages to a file
PacketizedTCP.h [code]A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet
PacketLogger.h [code]This will write all incoming and outgoing network messages to the local console screen. See derived functions for other outputs
PacketOutputWindowLogger.h [code]This will write all incoming and outgoing network messages to a file
PacketPool.h [code]
PacketPriority.h [code]This file contains enumerations for packet priority and reliability enumerations
PacketProcessingTask.cpp [code]
PacketProcessingTask.h [code]
Include/tbb/parallel_do.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/parallel_do.h [code]
Include/tbb/parallel_for.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/parallel_for.h [code]
Include/tbb/parallel_for_each.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/parallel_for_each.h [code]
Include/tbb/parallel_invoke.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/parallel_invoke.h [code]
parallel_preorder.cpp [code]
Include/tbb/parallel_reduce.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/parallel_reduce.h [code]
Include/tbb/parallel_scan.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/parallel_scan.h [code]
Include/tbb/parallel_sort.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/parallel_sort.h [code]
Include/tbb/parallel_while.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/parallel_while.h [code]
parameter_metadata.h [code]
parse.cpp [code]
parse.h [code]
ParseHelper.cs [code]
Include/tbb/partitioner.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/partitioner.h [code]
Include/tbb/pipeline.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/pipeline.h [code]
plane.cpp [code]
plane.h [code]
Platform.hpp [code]
PluginInterface2.h [code]RakNet's plugin functionality system, version 2. You can derive from this to create your own plugins
polymain.cpp [code]
polymain.h [code]
polyover.cpp [code]
polyover.h [code]
pover_global.h [code]
pover_video.cpp [code]
pover_video.h [code]
Include/tbb/compat/ppl.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/compat/ppl.h [code]
ppm.cpp [code]
ppm.h [code]
prepared_statement.h [code]
primes.cpp [code]
Program.cs [code]
pthread.cpp [code]
pthread.h [code]
py2un.py [code]
quadric.cpp [code]
quadric.h [code]
Quaternion.hpp [code]
Include/tbb/queuing_mutex.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/queuing_mutex.h [code]
Include/tbb/queuing_rw_mutex.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/queuing_rw_mutex.h [code]
RakAlloca.h [code]
RakAssert.h [code]
RakMemoryOverride.h [code]If _USE_RAK_MEMORY_OVERRIDE is defined, memory allocations go through rakMalloc, rakRealloc, and rakFree
RakNetCommandParser.h [code]Contains RakNetCommandParser , used to send commands to an instance of RakPeer
RakNetDefines.h [code]
RakNetDefinesOverrides.h [code]
RakNetSmartPtr.h [code]
RakNetSocket.h [code]
RakNetStatistics.h [code]A structure that holds all statistical data returned by RakNet
RakNetTime.h [code]
RakNetTransport2.h [code]Contains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection
RakNetTypes.h [code]Types used by RakNet, most of which involve user code
RakNetVersion.h [code]
RakPeer.h [code]Declares RakPeer class
RakPeerInterface.h [code]An interface for RakPeer. Simply contains all user functions as pure virtuals
RakSleep.h [code]
RakString.h [code]
RakThread.h [code]
Rand.h [code][Internal] Random number generator
RangeCoder.hpp [code]
rdlmalloc-options.h [code]
rdlmalloc.h [code]
Include/tbb/reader_writer_lock.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/reader_writer_lock.h [code]
ReadyEvent.h [code]Ready event plugin. This enables a set of systems to create a signal event, set this signal as ready or unready, and to trigger the event when all systems are ready
Include/tbb/recursive_mutex.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/recursive_mutex.h [code]
RefCountedObj.h [code]Reference counted object. Very simple class for quick and dirty uses
Reflection.cpp [code]
Reflection.h [code]
RegionAllocator.hpp [code]
ReliabilityLayer.h [code][Internal] Datagram reliable, ordered, unordered and sequenced sends. Flow control. Message splitting, reassembly, and coalescence
render.cpp [code]
render.h [code]
ReplicaEnums.h [code]Contains enumerations used by the ReplicaManager system. This file is a lightweight header, so you can include it without worrying about linking in lots of other crap
ReplicaManager3.h [code]Contains the third iteration of the ReplicaManager class
ReplyPacket.cpp [code]
ReplyPacket.h [code]
SraClientConnection/resource.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/examples/parallel_for/game_of_life.NET/msvs/resource.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/examples/parallel_for/polygon_overlay/msvs/resource.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/examples/parallel_for/seismic/msvs/resource.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/examples/parallel_for/tachyon/msvs/resource.h [code]
Resources.Designer.cs [code]
resultset.h [code]
resultset_metadata.h [code]
ring.cpp [code]
ring.h [code]
Router2.h [code]Router2 plugin. Allows you to connect to a system by routing packets through another system that is connected to both you and the destination. Useful for getting around NATs
RoutineBase.cs [code]
RoutineParamBase.cs [code]
RoutineReader.cs [code]
RPC4Plugin.h [code]Remote procedure call, supporting C functions only. No external dependencies required
rpolygon.h [code]
RWLock.hpp [code]
Include/tbb/scalable_allocator.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/scalable_allocator.h [code]
Scalar.hpp [code]
SecureCompare.hpp [code]
SeismicSimulation.cpp [code]
SendMessageToChannelPacket.cpp [code]
SendMessageToChannelPacket.h [code]
SendMessageToPlayerPacket.cpp [code]
SendMessageToPlayerPacket.h [code]
SendToThread.h [code]
seqmission.py [code]
Serialization.h [code]
SerialSumTree.cpp [code]
Settings.Designer.cs [code]
Settings.hpp [code]
SHA1.h [code]
shade.cpp [code]
shade.h [code]
SignaledEvent.h [code]
SimpleMutex.h [code][Internal] Encapsulates a mutex
SimpleParallelSumTree.cpp [code]
SimpleTCPServer.h [code]
SingleProducerConsumer.h [code][Internal] Passes queued data between threads using a circular buffer with read and write pointers
Singleton.h [code]
Singleton.hpp [code]
Skein.hpp [code]
skilltest.py [code]
SocketIncludes.h [code]
SocketLayer.h [code]SocketLayer class implementation
Sockets.hpp [code]
sphere.cpp [code]
sphere.h [code]
SphynxClient.hpp [code]
SphynxCollexion.hpp [code]
SphynxServer.hpp [code]
SphynxTransport.hpp [code]
Include/tbb/spin_mutex.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/spin_mutex.h [code]
Include/tbb/spin_rw_mutex.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/spin_rw_mutex.h [code]
square.cpp [code]
SraAttributeUtility.h [code]
SraBaseMessage.cpp [code]
SraBaseMessage.h [code]
SraClientConnection.cpp [code]
SraClientConnection.h [code]
SraClientConnectionTest.cpp [code]
SraConstants.h [code]
SraNetworkShared.h [code]
SraPacket.cpp [code]
SraPacket.h [code]
SraServerInfo.h [code]
SraUtility.h [code]
SraVisionUtility.h [code]
SrConstants.h [code]
statement.h [code]
ChatServer/stdafx.cpp [code]
SraClientConnection/stdafx.cpp [code]
SraClientConnectionTest/stdafx.cpp [code]
SraData/Src/stdafx.cpp [code]
ZoneServer/stdafx.cpp [code]
ChatServer/stdafx.h [code]
SraClientConnection/stdafx.h [code]
SraClientConnectionTest/stdafx.h [code]
SraData/Include/stdafx.h [code]
ZoneServer/stdafx.h [code]
StdRand.hpp [code]
Stopwatch.cpp [code]
Stopwatch.h [code]
StringCompressor.h [code]Compresses/Decompresses ASCII strings and writes/reads them to BitStream class instances. You can use this to easily serialize and deserialize your own strings
Strings.hpp [code]
StringTable.h [code]A simple class to encode and decode known strings based on a lookup table. Similar to the StringCompressor class
sub_string_finder.cpp [code]
sub_string_finder_extended.cpp [code]
sub_string_finder_pretty.cpp [code]
sudoku.cpp [code]
sunos_sparc.h [code]
SuperFastHash.h [code]
TableSerializer.h [code]
ChatServer/targetver.h [code]
SraClientConnection/targetver.h [code]
SraClientConnectionTest/targetver.h [code]
SraData/Include/targetver.h [code]
ZoneServer/targetver.h [code]
Include/tbb/task.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/task.h [code]
Include/tbb/task_group.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/task_group.h [code]
Include/tbb/task_scheduler_init.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/task_scheduler_init.h [code]
Include/tbb/task_scheduler_observer.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/task_scheduler_observer.h [code]
Include/tbb/tbb.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/tbb.h [code]
Include/tbb/tbb_allocator.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/tbb_allocator.h [code]
Include/tbb/tbb_config.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/tbb_config.h [code]
Include/tbb/tbb_exception.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/tbb_exception.h [code]
Include/tbb/tbb_machine.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/tbb_machine.h [code]
Include/tbb/tbb_profiling.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/tbb_profiling.h [code]
Include/tbb/tbb_stddef.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/tbb_stddef.h [code]
Include/tbb/tbb_thread.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/tbb_thread.h [code]
Include/tbb/tbbmalloc_proxy.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/tbbmalloc_proxy.h [code]
bsd/TCPClient.hpp [code]
generic/TCPClient.hpp [code]
linux/TCPClient.hpp [code]
win/TCPClient.hpp [code]
bsd/TCPConnection.hpp [code]
generic/TCPConnection.hpp [code]
linux/TCPConnection.hpp [code]
win/TCPConnection.hpp [code]
TCPConnexion.hpp [code]
TCPInterface.h [code]A simple TCP based server allowing sends and receives. Can be connected by any TCP client, including telnet
bsd/TCPServer.hpp [code]
generic/TCPServer.hpp [code]
linux/TCPServer.hpp [code]
win/TCPServer.hpp [code]
TeamBalancer.h [code]Set and network team selection (supports peer to peer or client/server)
TelnetTransport.h [code]Contains TelnetTransport , used to supports the telnet transport protocol. Insecure
test.py [code]
texture.cpp [code]
texture.h [code]
tgafile.cpp [code]
tgafile.h [code]
Thread.hpp [code]
ThreadPool.cpp [code]
Include/RakNet/ThreadPool.h [code]
Support/Include/ThreadPool.h [code]
ThreadPool.hpp [code]
ThreadPoolFiles.hpp [code]
ThreadPoolSockets.hpp [code]
ThreadsafePacketLogger.h [code]Derivation of the packet logger to defer the call to WriteLog until the user thread
Include/tbb/tick_count.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/tick_count.h [code]
TimedEventManager.cpp [code]
TimedEventManager.h [code]
Timer.h [code]
trace.h [code]
trace.serial.cpp [code]
trace.tbb.cpp [code]
trace.tbb1d.cpp [code]
trace_rest.cpp [code]
TransportInterface.h [code]Contains TransportInterface from which you can derive custom transport providers for ConsoleServer
tree1.py [code]
triangle.cpp [code]
triangle.h [code]
types.h [code]
bsd/UDPEndpoint.hpp [code]
generic/UDPEndpoint.hpp [code]
linux/UDPEndpoint.hpp [code]
win/UDPEndpoint.hpp [code]
UDPForwarder.h [code]Forwards UDP datagrams. Independent of RakNet's protocol
UDPProxyClient.h [code]A RakNet plugin performing networking to communicate with UDPProxyCoordinator. Ultimately used to tell UDPProxyServer to forward UDP packets
UDPProxyCommon.h [code]
UDPProxyCoordinator.h [code]Essentially maintains a list of servers running UDPProxyServer, and some state management for UDPProxyClient to find a free server to forward datagrams
UDPProxyServer.h [code]A RakNet plugin performing networking to communicate with UDPProxyServer. It allows UDPProxyServer to control our instance of UDPForwarder
ui.cpp [code]
ui.h [code]
Update_state.cpp [code]
UScriptDbProcedures.h [code]
UScriptGetRoutine.cs [code]
UScriptSetRoutine.cs [code]
UScriptSetRoutineParam.cs [code]
util.cpp [code]
util.h [code]
SraClientConnection/Utils.h [code]
WorldServer/Utils.h [code]
VariableDeltaSerializer.h [code]
VariableListDeltaTracker.h [code]
VariadicSQLParser.h [code]
vector.cpp [code]
vector.h [code]
Vector.hpp [code]
video.cpp [code]
common/gui/video.h [code]
parallel_for/tachyon/src/video.h [code]
vol.cpp [code]
vol.h [code]
WaitableFlag.hpp [code]
warning.h [code]
Include/tbb/machine/windows_ia32.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/machine/windows_ia32.h [code]
Include/tbb/machine/windows_intel64.h [code]
Third Party Tech/TBB/tbb30_20100406oss_win/tbb30_20100406oss/include/tbb/machine/windows_intel64.h [code]
WindowsInclude.hpp [code]
WindowsIncludes.h [code]
winvideo.h [code]
WorldServer.cpp [code]
WorldServer.h [code]
WSAStartupSingleton.h [code]
xbox360_ppc.h [code]
xvideo.cpp [code]
ZoneServer.cpp [code]
ZoneServer.h [code]

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