Shadowrun: Awakened 29 September 2011 - Build 871
Variables
global.cpp File Reference
#include "types.h"
#include "machine.h"
#include "sphere.h"
#include "light.h"
Include dependency graph for global.cpp:

Go to the source code of this file.

Variables

int graphicswindowopen = 0
point_lightlightlist [MAXLIGHTS]
int numlights = 0
unsigned int numobjects = 0
int parinitted = 0
objectrootobj = NULL
unsigned int rt_mem_in_use = 0

Variable Documentation

Definition at line 84 of file global.cpp.

Definition at line 73 of file global.cpp.

Referenced by add_light(), ext_volume_texture(), and shader().

int numlights = 0

Definition at line 74 of file global.cpp.

Referenced by add_light(), ext_volume_texture(), reset_lights(), and shader().

unsigned int numobjects = 0

Definition at line 76 of file global.cpp.

Referenced by max_objectid(), new_objectid(), and reset_object().

int parinitted = 0

Definition at line 82 of file global.cpp.

Referenced by rt_initialize().

object* rootobj = NULL

Definition at line 71 of file global.cpp.

Referenced by add_object(), intersect_objects(), renderscene(), and reset_object().

unsigned int rt_mem_in_use = 0

Definition at line 79 of file global.cpp.

Referenced by rt_freemem(), rt_getmem(), and rt_meminuse().


Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.

GNU Lesser General Public License 3 Sourceforge.net