Shadowrun: Awakened 29 September 2011 - Build 871
grid.h
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00001 /*
00002     Copyright 2005-2010 Intel Corporation.  All Rights Reserved.
00003 
00004     This file is part of Threading Building Blocks.
00005 
00006     Threading Building Blocks is free software; you can redistribute it
00007     and/or modify it under the terms of the GNU General Public License
00008     version 2 as published by the Free Software Foundation.
00009 
00010     Threading Building Blocks is distributed in the hope that it will be
00011     useful, but WITHOUT ANY WARRANTY; without even the implied warranty
00012     of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013     GNU General Public License for more details.
00014 
00015     You should have received a copy of the GNU General Public License
00016     along with Threading Building Blocks; if not, write to the Free Software
00017     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
00018 
00019     As a special exception, you may use this file as part of a free software
00020     library without restriction.  Specifically, if other files instantiate
00021     templates or use macros or inline functions from this file, or you compile
00022     this file and link it with other files to produce an executable, this
00023     file does not by itself cause the resulting executable to be covered by
00024     the GNU General Public License.  This exception does not however
00025     invalidate any other reasons why the executable file might be covered by
00026     the GNU General Public License.
00027 */
00028 
00029 /*
00030     The original source for this example is
00031     Copyright (c) 1994-2008 John E. Stone
00032     All rights reserved.
00033 
00034     Redistribution and use in source and binary forms, with or without
00035     modification, are permitted provided that the following conditions
00036     are met:
00037     1. Redistributions of source code must retain the above copyright
00038        notice, this list of conditions and the following disclaimer.
00039     2. Redistributions in binary form must reproduce the above copyright
00040        notice, this list of conditions and the following disclaimer in the
00041        documentation and/or other materials provided with the distribution.
00042     3. The name of the author may not be used to endorse or promote products
00043        derived from this software without specific prior written permission.
00044 
00045     THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
00046     OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00047     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00048     ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
00049     DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00050     DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
00051     OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
00052     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
00053     LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
00054     OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
00055     SUCH DAMAGE.
00056 */
00057 
00058 /*
00059  * grid.h - spatial subdivision efficiency structures
00060  *
00061  * $Id: grid.h,v 1.2 2007-02-22 17:54:15 dpoulsen Exp $
00062  * 
00063  */
00064 
00065 int engrid_scene(object ** list);
00066 object * newgrid(int xsize, int ysize, int zsize, vector min, vector max);
00067 
00068 #ifdef GRID_PRIVATE
00069 
00070 typedef struct objectlist {
00071   struct objectlist * next; /* next link in the list */
00072   object * obj;             /* the actual object     */
00073 } objectlist; 
00074 
00075 typedef struct {
00076   unsigned int id;                      /* Unique Object serial number    */
00077   void * nextobj;                       /* pointer to next object in list */
00078   object_methods * methods;             /* this object's methods          */
00079   texture * tex;                        /* object texture                 */
00080   int xsize;           /* number of cells along the X direction */
00081   int ysize;           /* number of cells along the Y direction */
00082   int zsize;           /* number of cells along the Z direction */
00083   vector min;          /* the minimum coords for the box containing the grid */
00084   vector max;          /* the maximum coords for the box containing the grid */
00085   vector voxsize;      /* the size of a grid cell/voxel */
00086   object * objects;    /* all objects contained in the grid */
00087   objectlist ** cells; /* the grid cells themselves */
00088 } grid;
00089 
00090 typedef struct {
00091   int x;         /* Voxel X address */
00092   int y;         /* Voxel Y address */
00093   int z;         /* Voxel Z address */
00094 } gridindex; 
00095 
00096 /*
00097  * Convert from voxel number along X/Y/Z to corresponding coordinate.
00098  */
00099 #define voxel2x(g,X)  ((X) * (g->voxsize.x) + (g->min.x))
00100 #define voxel2y(g,Y)  ((Y) * (g->voxsize.y) + (g->min.y))
00101 #define voxel2z(g,Z)  ((Z) * (g->voxsize.z) + (g->min.z))
00102 
00103 /*
00104  * And vice-versa.
00105  */
00106 #define x2voxel(g,x)            (((x) - g->min.x) / g->voxsize.x)
00107 #define y2voxel(g,y)            (((y) - g->min.y) / g->voxsize.y)
00108 #define z2voxel(g,z)            (((z) - g->min.z) / g->voxsize.z)
00109 
00110 
00111 static int grid_bbox(void * obj, vector * min, vector * max);
00112 static void grid_free(void * v);
00113 
00114 static int cellbound(grid *g, gridindex *index, vector * cmin, vector * cmax);
00115 
00116 void engrid_objlist(grid * g, object ** list);
00117 static int engrid_object(grid * g, object * obj);
00118 
00119 static int engrid_objectlist(grid * g, objectlist ** list);
00120 static int engrid_cell(grid *, gridindex *);
00121 
00122 static int pos2grid(grid * g, vector * pos, gridindex * index);
00123 static void grid_intersect(grid *, ray *);
00124 static void voxel_intersect(grid * g, ray * ry, int voxaddr);
00125 static int grid_bounds_intersect(grid * g, ray * ry, flt *near, flt *far); 
00126 
00127 
00128 #endif

Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.

GNU Lesser General Public License 3 Sourceforge.net