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Shadowrun: Awakened 29 September 2011 - Build 871
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00001 /* 00002 Copyright 2005-2010 Intel Corporation. All Rights Reserved. 00003 00004 This file is part of Threading Building Blocks. 00005 00006 Threading Building Blocks is free software; you can redistribute it 00007 and/or modify it under the terms of the GNU General Public License 00008 version 2 as published by the Free Software Foundation. 00009 00010 Threading Building Blocks is distributed in the hope that it will be 00011 useful, but WITHOUT ANY WARRANTY; without even the implied warranty 00012 of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with Threading Building Blocks; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00018 00019 As a special exception, you may use this file as part of a free software 00020 library without restriction. Specifically, if other files instantiate 00021 templates or use macros or inline functions from this file, or you compile 00022 this file and link it with other files to produce an executable, this 00023 file does not by itself cause the resulting executable to be covered by 00024 the GNU General Public License. This exception does not however 00025 invalidate any other reasons why the executable file might be covered by 00026 the GNU General Public License. 00027 */ 00028 00029 /* 00030 The original source for this example is 00031 Copyright (c) 1994-2008 John E. Stone 00032 All rights reserved. 00033 00034 Redistribution and use in source and binary forms, with or without 00035 modification, are permitted provided that the following conditions 00036 are met: 00037 1. Redistributions of source code must retain the above copyright 00038 notice, this list of conditions and the following disclaimer. 00039 2. Redistributions in binary form must reproduce the above copyright 00040 notice, this list of conditions and the following disclaimer in the 00041 documentation and/or other materials provided with the distribution. 00042 3. The name of the author may not be used to endorse or promote products 00043 derived from this software without specific prior written permission. 00044 00045 THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS 00046 OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00047 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00048 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY 00049 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00050 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 00051 OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00052 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00053 LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 00054 OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 00055 SUCH DAMAGE. 00056 */ 00057 00058 /* 00059 * grid.h - spatial subdivision efficiency structures 00060 * 00061 * $Id: grid.h,v 1.2 2007-02-22 17:54:15 dpoulsen Exp $ 00062 * 00063 */ 00064 00065 int engrid_scene(object ** list); 00066 object * newgrid(int xsize, int ysize, int zsize, vector min, vector max); 00067 00068 #ifdef GRID_PRIVATE 00069 00070 typedef struct objectlist { 00071 struct objectlist * next; /* next link in the list */ 00072 object * obj; /* the actual object */ 00073 } objectlist; 00074 00075 typedef struct { 00076 unsigned int id; /* Unique Object serial number */ 00077 void * nextobj; /* pointer to next object in list */ 00078 object_methods * methods; /* this object's methods */ 00079 texture * tex; /* object texture */ 00080 int xsize; /* number of cells along the X direction */ 00081 int ysize; /* number of cells along the Y direction */ 00082 int zsize; /* number of cells along the Z direction */ 00083 vector min; /* the minimum coords for the box containing the grid */ 00084 vector max; /* the maximum coords for the box containing the grid */ 00085 vector voxsize; /* the size of a grid cell/voxel */ 00086 object * objects; /* all objects contained in the grid */ 00087 objectlist ** cells; /* the grid cells themselves */ 00088 } grid; 00089 00090 typedef struct { 00091 int x; /* Voxel X address */ 00092 int y; /* Voxel Y address */ 00093 int z; /* Voxel Z address */ 00094 } gridindex; 00095 00096 /* 00097 * Convert from voxel number along X/Y/Z to corresponding coordinate. 00098 */ 00099 #define voxel2x(g,X) ((X) * (g->voxsize.x) + (g->min.x)) 00100 #define voxel2y(g,Y) ((Y) * (g->voxsize.y) + (g->min.y)) 00101 #define voxel2z(g,Z) ((Z) * (g->voxsize.z) + (g->min.z)) 00102 00103 /* 00104 * And vice-versa. 00105 */ 00106 #define x2voxel(g,x) (((x) - g->min.x) / g->voxsize.x) 00107 #define y2voxel(g,y) (((y) - g->min.y) / g->voxsize.y) 00108 #define z2voxel(g,z) (((z) - g->min.z) / g->voxsize.z) 00109 00110 00111 static int grid_bbox(void * obj, vector * min, vector * max); 00112 static void grid_free(void * v); 00113 00114 static int cellbound(grid *g, gridindex *index, vector * cmin, vector * cmax); 00115 00116 void engrid_objlist(grid * g, object ** list); 00117 static int engrid_object(grid * g, object * obj); 00118 00119 static int engrid_objectlist(grid * g, objectlist ** list); 00120 static int engrid_cell(grid *, gridindex *); 00121 00122 static int pos2grid(grid * g, vector * pos, gridindex * index); 00123 static void grid_intersect(grid *, ray *); 00124 static void voxel_intersect(grid * g, ray * ry, int voxaddr); 00125 static int grid_bounds_intersect(grid * g, ray * ry, flt *near, flt *far); 00126 00127 00128 #endif
Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.