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Shadowrun: Awakened 29 September 2011 - Build 871
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00001 /* 00002 Copyright 2005-2010 Intel Corporation. All Rights Reserved. 00003 00004 This file is part of Threading Building Blocks. 00005 00006 Threading Building Blocks is free software; you can redistribute it 00007 and/or modify it under the terms of the GNU General Public License 00008 version 2 as published by the Free Software Foundation. 00009 00010 Threading Building Blocks is distributed in the hope that it will be 00011 useful, but WITHOUT ANY WARRANTY; without even the implied warranty 00012 of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with Threading Building Blocks; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00018 00019 As a special exception, you may use this file as part of a free software 00020 library without restriction. Specifically, if other files instantiate 00021 templates or use macros or inline functions from this file, or you compile 00022 this file and link it with other files to produce an executable, this 00023 file does not by itself cause the resulting executable to be covered by 00024 the GNU General Public License. This exception does not however 00025 invalidate any other reasons why the executable file might be covered by 00026 the GNU General Public License. 00027 */ 00028 00029 /* 00030 The original source for this example is 00031 Copyright (c) 1994-2008 John E. Stone 00032 All rights reserved. 00033 00034 Redistribution and use in source and binary forms, with or without 00035 modification, are permitted provided that the following conditions 00036 are met: 00037 1. Redistributions of source code must retain the above copyright 00038 notice, this list of conditions and the following disclaimer. 00039 2. Redistributions in binary form must reproduce the above copyright 00040 notice, this list of conditions and the following disclaimer in the 00041 documentation and/or other materials provided with the distribution. 00042 3. The name of the author may not be used to endorse or promote products 00043 derived from this software without specific prior written permission. 00044 00045 THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS 00046 OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00047 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00048 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY 00049 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00050 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 00051 OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00052 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00053 LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 00054 OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 00055 SUCH DAMAGE. 00056 */ 00057 00058 /* 00059 * intersect.c - This file contains code for CSG and intersection routines. 00060 * 00061 * $Id: intersect.cpp,v 1.2 2007-02-22 17:54:15 dpoulsen Exp $ 00062 */ 00063 00064 #include "machine.h" 00065 #include "types.h" 00066 #include "intersect.h" 00067 #include "light.h" 00068 #include "util.h" 00069 #include "global.h" 00070 00071 unsigned int new_objectid(void) { 00072 return numobjects++; /* global used to generate unique object ID's */ 00073 } 00074 00075 unsigned int max_objectid(void) { 00076 return numobjects; 00077 } 00078 00079 void add_object(object * obj) { 00080 object * objtemp; 00081 00082 if (obj == NULL) 00083 return; 00084 00085 obj->id = new_objectid(); 00086 00087 objtemp = rootobj; 00088 rootobj = obj; 00089 obj->nextobj = objtemp; 00090 } 00091 00092 void free_objects(object * start) { 00093 object * cur; 00094 object * cur2; 00095 00096 cur=start; 00097 while (cur->nextobj != NULL) { 00098 cur2=(object *)cur->nextobj; 00099 cur->methods->free(cur); 00100 cur=cur2; 00101 } 00102 free(cur); 00103 00104 } 00105 00106 void reset_object(void) { 00107 if (rootobj != NULL) 00108 free_objects(rootobj); 00109 00110 rootobj = NULL; 00111 numobjects = 0; /* set number of objects back to 0 */ 00112 } 00113 00114 void intersect_objects(ray * intray) { 00115 object * cur; 00116 object temp; 00117 00118 temp.nextobj = rootobj; /* setup the initial object pointers.. */ 00119 cur = &temp; /* ready, set */ 00120 00121 while ((cur=(object *)cur->nextobj) != NULL) 00122 cur->methods->intersect(cur, intray); 00123 } 00124 00125 void reset_intersection(intersectstruct * intstruct) { 00126 intstruct->num = 0; 00127 intstruct->list[0].t = FHUGE; 00128 intstruct->list[0].obj = NULL; 00129 intstruct->list[1].t = FHUGE; 00130 intstruct->list[1].obj = NULL; 00131 } 00132 00133 void add_intersection(flt t, object * obj, ray * ry) { 00134 intersectstruct * intstruct = ry->intstruct; 00135 00136 if (t > EPSILON) { 00137 00138 /* if we hit something before maxdist update maxdist */ 00139 if (t < ry->maxdist) { 00140 ry->maxdist = t; 00141 00142 /* if we hit *anything* before maxdist, and we're firing a */ 00143 /* shadow ray, then we are finished ray tracing the shadow */ 00144 if (ry->flags & RT_RAY_SHADOW) 00145 ry->flags |= RT_RAY_FINISHED; 00146 } 00147 00148 intstruct->num++; 00149 intstruct->list[intstruct->num].obj = obj; 00150 intstruct->list[intstruct->num].t = t; 00151 } 00152 } 00153 00154 00155 int closest_intersection(flt * t, object ** obj, intersectstruct * intstruct) { 00156 int i; 00157 *t=FHUGE; 00158 00159 for (i=1; i<=intstruct->num; i++) { 00160 if (intstruct->list[i].t < *t) { 00161 *t=intstruct->list[i].t; 00162 *obj=intstruct->list[i].obj; 00163 } 00164 } 00165 00166 return intstruct->num; 00167 } 00168 00169 int shadow_intersection(intersectstruct * intstruct, flt maxdist) { 00170 int i; 00171 00172 if (intstruct->num > 0) { 00173 for (i=1; i<=intstruct->num; i++) { 00174 if ((intstruct->list[i].t < maxdist) && 00175 (intstruct->list[i].obj->tex->shadowcast == 1)) { 00176 return 1; 00177 } 00178 } 00179 } 00180 00181 return 0; 00182 } 00183 00184 00185 00186 00187
Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.