Shadowrun: Awakened 29 September 2011 - Build 871
Defines | Functions | Variables
light.cpp File Reference
#include "machine.h"
#include "types.h"
#include "macros.h"
#include "vector.h"
#include "intersect.h"
#include "util.h"
#include "light.h"
Include dependency graph for light.cpp:

Go to the source code of this file.

Defines

#define LIGHT_PRIVATE

Functions

static int light_bbox (void *obj, vector *min, vector *max)
static void light_intersect (point_light *l, ray *ry)
static void light_normal (point_light *l, vector *pnt, ray *incident, vector *N)
point_lightnewlight (void *tex, vector ctr, flt rad)

Variables

static object_methods light_methods

Define Documentation

#define LIGHT_PRIVATE

Definition at line 71 of file light.cpp.


Function Documentation

static int light_bbox ( void *  obj,
vector min,
vector max 
) [static]

Definition at line 95 of file light.cpp.

                                                              {
  return 0; /* lights are unbounded currently */
}
static void light_intersect ( point_light l,
ray ry 
) [static]

Definition at line 99 of file light.cpp.

References add_intersection(), point_light::ctr, ray::d, ray::flags, ray::o, point_light::rad, RT_RAY_SHADOW, SPEPSILON, V, VDOT, and VSUB.

                                                       {
  flt b, disc, t1, t2, temp;
  vector V;

  /* Lights do not cast shadows.. */
  if (ry->flags & RT_RAY_SHADOW)
    return;

  VSUB(l->ctr, ry->o, V);
  VDOT(b, V, ry->d); 
  VDOT(temp, V, V);  

  disc=b*b + l->rad*l->rad - temp;

  if (disc<=0.0) return;
  disc=sqrt(disc);

  t2=b+disc;
  if (t2 <= SPEPSILON) 
    return;
  add_intersection(t2, (object *) l, ry);  

  t1=b-disc;
  if (t1 > SPEPSILON) 
    add_intersection(t1, (object *) l, ry);  
}
static void light_normal ( point_light l,
vector pnt,
ray incident,
vector N 
) [static]

Definition at line 126 of file light.cpp.

References point_light::ctr, ray::d, VDot(), VNorm(), VSub(), vector::x, vector::y, and vector::z.

                                                                                    {
  VSub((vector *) pnt, &(l->ctr), N);

  VNorm(N);

  if (VDot(N, &(incident->d)) > 0.0)  {
    N->x=-N->x;
    N->y=-N->y;
    N->z=-N->z;
  } 
}
point_light* newlight ( void *  tex,
vector  ctr,
flt  rad 
)

Definition at line 81 of file light.cpp.

References point_light::ctr, light_methods, point_light::methods, point_light::rad, rt_getmem(), and point_light::tex.

Referenced by rt_light().

                                                        {
  point_light * l;
  
  l=(point_light *) rt_getmem(sizeof(point_light));
  memset(l, 0, sizeof(point_light));
  l->methods = &light_methods;

  l->tex=(texture *)tex;
  l->ctr=ctr;
  l->rad=rad;

  return l;
}

Variable Documentation

Initial value:
 {
  (void (*)(void *, void *))(light_intersect),
  (void (*)(void *, void *, void *, void *))(light_normal),
  light_bbox, 
  free 
}

Definition at line 74 of file light.cpp.

Referenced by newlight().


Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.

GNU Lesser General Public License 3 Sourceforge.net