![]() |
Shadowrun: Awakened 29 September 2011 - Build 871
|
00001 /* 00002 Copyright 2005-2010 Intel Corporation. All Rights Reserved. 00003 00004 This file is part of Threading Building Blocks. 00005 00006 Threading Building Blocks is free software; you can redistribute it 00007 and/or modify it under the terms of the GNU General Public License 00008 version 2 as published by the Free Software Foundation. 00009 00010 Threading Building Blocks is distributed in the hope that it will be 00011 useful, but WITHOUT ANY WARRANTY; without even the implied warranty 00012 of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 00015 You should have received a copy of the GNU General Public License 00016 along with Threading Building Blocks; if not, write to the Free Software 00017 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00018 00019 As a special exception, you may use this file as part of a free software 00020 library without restriction. Specifically, if other files instantiate 00021 templates or use macros or inline functions from this file, or you compile 00022 this file and link it with other files to produce an executable, this 00023 file does not by itself cause the resulting executable to be covered by 00024 the GNU General Public License. This exception does not however 00025 invalidate any other reasons why the executable file might be covered by 00026 the GNU General Public License. 00027 */ 00028 00029 /* 00030 The original source for this example is 00031 Copyright (c) 1994-2008 John E. Stone 00032 All rights reserved. 00033 00034 Redistribution and use in source and binary forms, with or without 00035 modification, are permitted provided that the following conditions 00036 are met: 00037 1. Redistributions of source code must retain the above copyright 00038 notice, this list of conditions and the following disclaimer. 00039 2. Redistributions in binary form must reproduce the above copyright 00040 notice, this list of conditions and the following disclaimer in the 00041 documentation and/or other materials provided with the distribution. 00042 3. The name of the author may not be used to endorse or promote products 00043 derived from this software without specific prior written permission. 00044 00045 THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS 00046 OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00047 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00048 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY 00049 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00050 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 00051 OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00052 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00053 LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 00054 OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 00055 SUCH DAMAGE. 00056 */ 00057 00058 /* 00059 * light.c - This file contains declarations and defines for light sources. 00060 * 00061 * $Id: light.cpp,v 1.2 2007-02-22 17:54:15 dpoulsen Exp $ 00062 */ 00063 00064 #include "machine.h" 00065 #include "types.h" 00066 #include "macros.h" 00067 #include "vector.h" 00068 #include "intersect.h" 00069 #include "util.h" 00070 00071 #define LIGHT_PRIVATE 00072 #include "light.h" 00073 00074 static object_methods light_methods = { 00075 (void (*)(void *, void *))(light_intersect), 00076 (void (*)(void *, void *, void *, void *))(light_normal), 00077 light_bbox, 00078 free 00079 }; 00080 00081 point_light * newlight(void * tex, vector ctr, flt rad) { 00082 point_light * l; 00083 00084 l=(point_light *) rt_getmem(sizeof(point_light)); 00085 memset(l, 0, sizeof(point_light)); 00086 l->methods = &light_methods; 00087 00088 l->tex=(texture *)tex; 00089 l->ctr=ctr; 00090 l->rad=rad; 00091 00092 return l; 00093 } 00094 00095 static int light_bbox(void * obj, vector * min, vector * max) { 00096 return 0; /* lights are unbounded currently */ 00097 } 00098 00099 static void light_intersect(point_light * l, ray * ry) { 00100 flt b, disc, t1, t2, temp; 00101 vector V; 00102 00103 /* Lights do not cast shadows.. */ 00104 if (ry->flags & RT_RAY_SHADOW) 00105 return; 00106 00107 VSUB(l->ctr, ry->o, V); 00108 VDOT(b, V, ry->d); 00109 VDOT(temp, V, V); 00110 00111 disc=b*b + l->rad*l->rad - temp; 00112 00113 if (disc<=0.0) return; 00114 disc=sqrt(disc); 00115 00116 t2=b+disc; 00117 if (t2 <= SPEPSILON) 00118 return; 00119 add_intersection(t2, (object *) l, ry); 00120 00121 t1=b-disc; 00122 if (t1 > SPEPSILON) 00123 add_intersection(t1, (object *) l, ry); 00124 } 00125 00126 static void light_normal(point_light * l, vector * pnt, ray * incident, vector * N) { 00127 VSub((vector *) pnt, &(l->ctr), N); 00128 00129 VNorm(N); 00130 00131 if (VDot(N, &(incident->d)) > 0.0) { 00132 N->x=-N->x; 00133 N->y=-N->y; 00134 N->z=-N->z; 00135 } 00136 } 00137 00138
Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.