Shadowrun: Awakened 29 September 2011 - Build 871
quadric.cpp
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00001 /*
00002     Copyright 2005-2010 Intel Corporation.  All Rights Reserved.
00003 
00004     This file is part of Threading Building Blocks.
00005 
00006     Threading Building Blocks is free software; you can redistribute it
00007     and/or modify it under the terms of the GNU General Public License
00008     version 2 as published by the Free Software Foundation.
00009 
00010     Threading Building Blocks is distributed in the hope that it will be
00011     useful, but WITHOUT ANY WARRANTY; without even the implied warranty
00012     of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013     GNU General Public License for more details.
00014 
00015     You should have received a copy of the GNU General Public License
00016     along with Threading Building Blocks; if not, write to the Free Software
00017     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
00018 
00019     As a special exception, you may use this file as part of a free software
00020     library without restriction.  Specifically, if other files instantiate
00021     templates or use macros or inline functions from this file, or you compile
00022     this file and link it with other files to produce an executable, this
00023     file does not by itself cause the resulting executable to be covered by
00024     the GNU General Public License.  This exception does not however
00025     invalidate any other reasons why the executable file might be covered by
00026     the GNU General Public License.
00027 */
00028 
00029 /*
00030     The original source for this example is
00031     Copyright (c) 1994-2008 John E. Stone
00032     All rights reserved.
00033 
00034     Redistribution and use in source and binary forms, with or without
00035     modification, are permitted provided that the following conditions
00036     are met:
00037     1. Redistributions of source code must retain the above copyright
00038        notice, this list of conditions and the following disclaimer.
00039     2. Redistributions in binary form must reproduce the above copyright
00040        notice, this list of conditions and the following disclaimer in the
00041        documentation and/or other materials provided with the distribution.
00042     3. The name of the author may not be used to endorse or promote products
00043        derived from this software without specific prior written permission.
00044 
00045     THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
00046     OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00047     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00048     ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
00049     DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00050     DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
00051     OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
00052     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
00053     LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
00054     OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
00055     SUCH DAMAGE.
00056 */
00057 
00058 /* 
00059  * quadric.c - This file contains the functions for dealing with quadrics.
00060  *
00061  *  $Id: quadric.cpp,v 1.2 2007-02-22 17:54:16 dpoulsen Exp $
00062  */
00063 
00064 #include "machine.h"
00065 #include "types.h"
00066 #include "macros.h"
00067 #include "quadric.h"
00068 #include "vector.h"
00069 #include "intersect.h"
00070 #include "util.h"
00071 
00072 int quadric_bbox(void * obj, vector * min, vector * max) {
00073   return 0;
00074 }
00075 
00076 static object_methods quadric_methods = {
00077   (void (*)(void *, void *))(quadric_intersect),
00078   (void (*)(void *, void *, void *, void *))(quadric_normal),
00079   quadric_bbox, 
00080   free 
00081 };
00082  
00083 quadric * newquadric() {
00084   quadric * q;
00085  
00086   q=(quadric *) rt_getmem(sizeof(quadric));
00087   memset(q, 0, sizeof(quadric));
00088   q->ctr.x=0.0;
00089   q->ctr.y=0.0;
00090   q->ctr.z=0.0;
00091   q->methods = &quadric_methods;
00092  
00093   return q;
00094 }
00095 
00096 void quadric_intersect(quadric * q, ray * ry) {
00097   flt Aq, Bq, Cq;
00098   flt t1, t2;
00099   flt disc;
00100   vector rd;
00101   vector ro;
00102  
00103   rd=ry->d;
00104   VNorm(&rd);
00105 
00106   ro.x =  ry->o.x - q->ctr.x;
00107   ro.y =  ry->o.y - q->ctr.y;
00108   ro.z =  ry->o.z - q->ctr.z;
00109 
00110 
00111   Aq = (q->mat.a*(rd.x * rd.x)) +
00112         (2.0 * q->mat.b * rd.x * rd.y) +
00113         (2.0 * q->mat.c * rd.x * rd.z) +
00114         (q->mat.e * (rd.y * rd.y)) +
00115         (2.0 * q->mat.f * rd.y * rd.z) +
00116         (q->mat.h * (rd.z * rd.z));
00117 
00118   Bq = 2.0 * (
00119         (q->mat.a * ro.x * rd.x) +
00120         (q->mat.b * ((ro.x * rd.y) + (rd.x * ro.y))) +
00121         (q->mat.c * ((ro.x * rd.z) + (rd.x * ro.z))) +
00122         (q->mat.d * rd.x) +
00123         (q->mat.e * ro.y * rd.y) +
00124         (q->mat.f * ((ro.y * rd.z) + (rd.y * ro.z))) +
00125         (q->mat.g * rd.y) +
00126         (q->mat.h * ro.z * rd.z) +
00127         (q->mat.i * rd.z)
00128         );
00129 
00130   Cq = (q->mat.a * (ro.x * ro.x)) +
00131         (2.0 * q->mat.b * ro.x * ro.y) +
00132         (2.0 * q->mat.c * ro.x * ro.z) +
00133         (2.0 * q->mat.d * ro.x) +
00134         (q->mat.e * (ro.y * ro.y)) +
00135         (2.0 * q->mat.f * ro.y * ro.z) +
00136         (2.0 * q->mat.g * ro.y) +
00137         (q->mat.h * (ro.z * ro.z)) +
00138         (2.0 * q->mat.i * ro.z) +
00139         q->mat.j;
00140 
00141   if (Aq == 0.0) {
00142           t1 = - Cq / Bq;
00143           add_intersection(t1, (object *) q, ry);
00144           }
00145   else {
00146     disc=(Bq*Bq - 4.0 * Aq * Cq);
00147     if (disc > 0.0) {
00148           disc=sqrt(disc);
00149           t1 = (-Bq + disc) / (2.0 * Aq);
00150           t2 = (-Bq - disc) / (2.0 * Aq);
00151           add_intersection(t1, (object *) q, ry);
00152           add_intersection(t2, (object *) q, ry); 
00153           }
00154   }
00155 }
00156 
00157 void quadric_normal(quadric * q, vector * pnt, ray * incident, vector * N) {
00158 
00159   N->x = (q->mat.a*(pnt->x - q->ctr.x) + 
00160       q->mat.b*(pnt->y - q->ctr.y) + 
00161       q->mat.c*(pnt->z - q->ctr.z) + q->mat.d);
00162 
00163   N->y = (q->mat.b*(pnt->x - q->ctr.x) + 
00164       q->mat.e*(pnt->y - q->ctr.y) + 
00165       q->mat.f*(pnt->z - q->ctr.z) + q->mat.g);
00166 
00167   N->z = (q->mat.c*(pnt->x - q->ctr.x) + 
00168       q->mat.f*(pnt->y - q->ctr.y) + 
00169       q->mat.h*(pnt->z - q->ctr.z) + q->mat.i);
00170 
00171   VNorm(N);
00172 
00173   if (VDot(N, &(incident->d)) > 0.0)  {
00174     N->x=-N->x;
00175     N->y=-N->y;
00176     N->z=-N->z;
00177   } 
00178 }
00179  
00180 

Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.

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