Shadowrun: Awakened 29 September 2011 - Build 871
Public Types | Public Attributes
RakNet::InternalPacket Struct Reference

#include <InternalPacket.h>

Inheritance diagram for RakNet::InternalPacket:

List of all members.

Public Types

enum  AllocationScheme { NORMAL, REF_COUNTED, STACK }
 How to alloc and delete the data member. More...

Public Attributes

enum
RakNet::InternalPacket::AllocationScheme 
allocationScheme
RakNet::TimeUS creationTime
 Was this packet number used this update to track windowing drops or increases? Each packet number is only used once per update.
unsigned char * data
 Buffer is a pointer to the actual data, assuming this packet has data at all.
BitSize_t headerLength
MessageNumberType messageInternalOrder
 Identifies the order in which this number was sent. Used locally.
bool messageNumberAssigned
RakNet::TimeUS nextActionTime
 The resendNext time to take action on this packet.
PacketPriority priority
 How many attempts we made at sending this message.
InternalPacketRefCountedDatarefCountedData
InternalPacketresendNext
InternalPacketresendPrev
uint32_t sendReceiptSerial
 If the reliability type requires a receipt, then return this number with it.
unsigned char stackData [128]
InternalPacketunreliableNext
InternalPacketunreliablePrev

Detailed Description

Holds a user message, and related information Don't use a constructor or destructor, due to the memory pool I am using

Definition at line 82 of file InternalPacket.h.


Member Enumeration Documentation

Enumerator:
NORMAL 

Data is allocated using rakMalloc. Just free it.

REF_COUNTED 

data points to a larger block of data, where the larger block is reference counted. internalPacketRefCountedData is used in this case

STACK 

If allocation scheme is STACK, data points to stackData and should not be deallocated This is only used when sending. Received packets are deallocated in RakPeer

Definition at line 101 of file InternalPacket.h.


Member Data Documentation

When this packet was created

Definition at line 93 of file InternalPacket.h.

Definition at line 99 of file InternalPacket.h.

Definition at line 97 of file InternalPacket.h.

Definition at line 85 of file InternalPacket.h.

Has this message number been assigned yet? We don't assign until the message is actually sent. This fixes a bug where pre-determining message numbers and then sending a message on a different channel creates a huge gap. This causes performance problems and causes those messages to timeout.

Definition at line 89 of file InternalPacket.h.

Definition at line 95 of file InternalPacket.h.

The priority level of this packet

Definition at line 117 of file InternalPacket.h.

Definition at line 113 of file InternalPacket.h.

Definition at line 123 of file InternalPacket.h.

Definition at line 123 of file InternalPacket.h.

Definition at line 119 of file InternalPacket.h.

Definition at line 125 of file InternalPacket.h.

Definition at line 123 of file InternalPacket.h.

Definition at line 123 of file InternalPacket.h.


The documentation for this struct was generated from the following file:

Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.

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