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Shadowrun: Awakened 29 September 2011 - Build 871
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One of these structures is created per player.
#include <LogCommandParser.h>
Public Attributes | |
| unsigned | channels |
| Bitwise representations of the channels subscribed to. If bit 0 is set, then we subscribe to channelNames[0] and so on. | |
| SystemAddress | systemAddress |
| The ID of the player. | |
Definition at line 97 of file LogCommandParser.h.
Definition at line 103 of file LogCommandParser.h.
Definition at line 100 of file LogCommandParser.h.
Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.