Shadowrun: Awakened 29 September 2011 - Build 871
triangle.cpp
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00001 /*
00002     Copyright 2005-2010 Intel Corporation.  All Rights Reserved.
00003 
00004     This file is part of Threading Building Blocks.
00005 
00006     Threading Building Blocks is free software; you can redistribute it
00007     and/or modify it under the terms of the GNU General Public License
00008     version 2 as published by the Free Software Foundation.
00009 
00010     Threading Building Blocks is distributed in the hope that it will be
00011     useful, but WITHOUT ANY WARRANTY; without even the implied warranty
00012     of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013     GNU General Public License for more details.
00014 
00015     You should have received a copy of the GNU General Public License
00016     along with Threading Building Blocks; if not, write to the Free Software
00017     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
00018 
00019     As a special exception, you may use this file as part of a free software
00020     library without restriction.  Specifically, if other files instantiate
00021     templates or use macros or inline functions from this file, or you compile
00022     this file and link it with other files to produce an executable, this
00023     file does not by itself cause the resulting executable to be covered by
00024     the GNU General Public License.  This exception does not however
00025     invalidate any other reasons why the executable file might be covered by
00026     the GNU General Public License.
00027 */
00028 
00029 /*
00030     The original source for this example is
00031     Copyright (c) 1994-2008 John E. Stone
00032     All rights reserved.
00033 
00034     Redistribution and use in source and binary forms, with or without
00035     modification, are permitted provided that the following conditions
00036     are met:
00037     1. Redistributions of source code must retain the above copyright
00038        notice, this list of conditions and the following disclaimer.
00039     2. Redistributions in binary form must reproduce the above copyright
00040        notice, this list of conditions and the following disclaimer in the
00041        documentation and/or other materials provided with the distribution.
00042     3. The name of the author may not be used to endorse or promote products
00043        derived from this software without specific prior written permission.
00044 
00045     THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
00046     OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00047     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00048     ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
00049     DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00050     DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
00051     OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
00052     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
00053     LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
00054     OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
00055     SUCH DAMAGE.
00056 */
00057 
00058 /* 
00059  * triangle.c - This file contains the functions for dealing with triangles.
00060  *
00061  *  $Id: triangle.cpp,v 1.3 2007-02-22 17:54:16 dpoulsen Exp $
00062  */
00063  
00064 #include "machine.h"
00065 #include "types.h"
00066 #include "vector.h"
00067 #include "macros.h"
00068 #include "intersect.h"
00069 #include "util.h"
00070 
00071 #define TRIANGLE_PRIVATE
00072 #include "triangle.h"
00073 
00074 static object_methods tri_methods = {
00075   (void (*)(void *, void *))(tri_intersect),
00076   (void (*)(void *, void *, void *, void *))(tri_normal),
00077   tri_bbox, 
00078   free 
00079 };
00080 
00081 static object_methods stri_methods = {
00082   (void (*)(void *, void *))(tri_intersect),
00083   (void (*)(void *, void *, void *, void *))(stri_normal),
00084   tri_bbox, 
00085   free 
00086 };
00087 
00088 object * newtri(void * tex, vector v0, vector v1, vector v2) {
00089   tri * t;
00090   vector edge1, edge2, edge3;
00091 
00092   VSub(&v1, &v0, &edge1);
00093   VSub(&v2, &v0, &edge2);
00094   VSub(&v2, &v1, &edge3);
00095 
00096   /* check to see if this will be a degenerate triangle before creation */
00097   if ((VLength(&edge1) >= EPSILON) && 
00098       (VLength(&edge2) >= EPSILON) && 
00099       (VLength(&edge3) >= EPSILON)) {
00100 
00101     t=(tri *) rt_getmem(sizeof(tri));
00102 
00103     t->nextobj = NULL;
00104     t->methods = &tri_methods;
00105 
00106     t->tex = (texture *)tex;
00107     t->v0 = v0;
00108     t->edge1 = edge1;
00109     t->edge2 = edge2;
00110  
00111     return (object *) t;
00112   }
00113   
00114   return NULL; /* was a degenerate triangle */
00115 }
00116 
00117 
00118 object * newstri(void * tex, vector v0, vector v1, vector v2,
00119                            vector n0, vector n1, vector n2) {
00120   stri * t;
00121   vector edge1, edge2, edge3;
00122 
00123   VSub(&v1, &v0, &edge1);
00124   VSub(&v2, &v0, &edge2);
00125   VSub(&v2, &v1, &edge3);
00126 
00127   /* check to see if this will be a degenerate triangle before creation */
00128   if ((VLength(&edge1) >= EPSILON) && 
00129       (VLength(&edge2) >= EPSILON) &&
00130       (VLength(&edge3) >= EPSILON)) {
00131 
00132     t=(stri *) rt_getmem(sizeof(stri));
00133 
00134     t->nextobj = NULL;
00135     t->methods = &stri_methods;
00136  
00137     t->tex = (texture *)tex;
00138     t->v0 = v0;
00139     t->edge1 = edge1;
00140     t->edge2 = edge2;
00141     t->n0 = n0;
00142     t->n1 = n1;
00143     t->n2 = n2;
00144 
00145     return (object *) t;
00146   }
00147 
00148   return NULL; /* was a degenerate triangle */
00149 }
00150 
00151 #define CROSS(dest,v1,v2) \
00152           dest.x=v1.y*v2.z-v1.z*v2.y; \
00153           dest.y=v1.z*v2.x-v1.x*v2.z; \
00154           dest.z=v1.x*v2.y-v1.y*v2.x;
00155 
00156 #define DOT(v1,v2) (v1.x*v2.x+v1.y*v2.y+v1.z*v2.z)
00157 
00158 #define SUB(dest,v1,v2) \
00159           dest.x=v1.x-v2.x; \
00160           dest.y=v1.y-v2.y; \
00161           dest.z=v1.z-v2.z;
00162 
00163 static int tri_bbox(void * obj, vector * min, vector * max) {
00164   tri * t = (tri *) obj;
00165   vector v1, v2;
00166 
00167   VAdd(&t->v0, &t->edge1, &v1); 
00168   VAdd(&t->v0, &t->edge2, &v2); 
00169 
00170   min->x = MYMIN( t->v0.x , MYMIN( v1.x , v2.x ));
00171   min->y = MYMIN( t->v0.y , MYMIN( v1.y , v2.y ));
00172   min->z = MYMIN( t->v0.z , MYMIN( v1.z , v2.z ));
00173 
00174   max->x = MYMAX( t->v0.x , MYMAX( v1.x , v2.x ));
00175   max->y = MYMAX( t->v0.y , MYMAX( v1.y , v2.y ));
00176   max->z = MYMAX( t->v0.z , MYMAX( v1.z , v2.z ));
00177 
00178   return 1;
00179 }
00180 
00181 static void tri_intersect(tri * trn, ray * ry) {
00182   vector tvec, pvec, qvec;
00183   flt det, inv_det, t, u, v;
00184 
00185   /* begin calculating determinant - also used to calculate U parameter */
00186   CROSS(pvec, ry->d, trn->edge2);
00187 
00188   /* if determinant is near zero, ray lies in plane of triangle */
00189   det = DOT(trn->edge1, pvec);
00190 
00191    if (det > -EPSILON && det < EPSILON)
00192      return;
00193 
00194    inv_det = 1.0 / det;
00195 
00196    /* calculate distance from vert0 to ray origin */
00197    SUB(tvec, ry->o, trn->v0);
00198 
00199    /* calculate U parameter and test bounds */
00200    u = DOT(tvec, pvec) * inv_det;
00201    if (u < 0.0 || u > 1.0)
00202      return;
00203 
00204    /* prepare to test V parameter */
00205    CROSS(qvec, tvec, trn->edge1);
00206 
00207    /* calculate V parameter and test bounds */
00208    v = DOT(ry->d, qvec) * inv_det;
00209    if (v < 0.0 || u + v > 1.0)
00210      return;
00211 
00212    /* calculate t, ray intersects triangle */
00213    t = DOT(trn->edge2, qvec) * inv_det;
00214 
00215   add_intersection(t,(object *) trn, ry);
00216 }
00217 
00218 
00219 static void tri_normal(tri * trn, vector  * pnt, ray * incident, vector * N) {
00220 
00221   CROSS((*N), trn->edge1, trn->edge2);
00222 
00223   VNorm(N);
00224 
00225   if (VDot(N, &(incident->d)) > 0.0)  {
00226     N->x=-N->x;
00227     N->y=-N->y;
00228     N->z=-N->z;
00229   }
00230 }
00231 
00232 static void stri_normal(stri * trn, vector  * pnt, ray * incident, vector * N) {
00233   flt U, V, W, lensqr;
00234   vector P, tmp, norm;
00235   
00236   CROSS(norm, trn->edge1, trn->edge2);
00237   lensqr = DOT(norm, norm); 
00238 
00239   VSUB((*pnt), trn->v0, P);
00240 
00241   CROSS(tmp, P, trn->edge2);
00242   U = DOT(tmp, norm) / lensqr;   
00243 
00244   CROSS(tmp, trn->edge1, P);
00245   V = DOT(tmp, norm) / lensqr;   
00246 
00247   W = 1.0 - (U + V);
00248 
00249   N->x = W*trn->n0.x + U*trn->n1.x + V*trn->n2.x;
00250   N->y = W*trn->n0.y + U*trn->n1.y + V*trn->n2.y;
00251   N->z = W*trn->n0.z + U*trn->n1.z + V*trn->n2.z;
00252 
00253   VNorm(N);
00254 }
00255 

Copyright © 2007-2010 by The Shadowrun: Awakened Team. This work is licensed under the GNU Lesser General Public License 3.

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