We are welcoming 2010 with our usual bright-eyed optimism and good cheer. Did you know that SRA officially 'spans' two decades now? Reflecting on the last 12 months, we do see a disheartening standstill in some areas of the project. Facing hard facts, I personally must admit that my flagging time in the project has cost our production dearly; however, I would rather such facts hit the reader as a rallying cry to re-double efforts rather than a lament of better days.
I assure you that the best days are ahead. We will continue to make more fun, more game, and more more replies to posts reassuring us of what a good idea this is (truly, if we have mastered making one commodity, it is agreement with like-minded Shadowrunners). In the next 12 months, we should hope to materialize a game, not just a tool, not just code, but a GAME. It doesn't have to be a four letter word.