Awaken to an intense online gaming experience
The year is 2070. In a world dominated by megacorporations, where money is the key to power, you must find your place and pick your battles. Will you work for the corporations, brokering underhanded deals and conducting heated negotiations by the light of day, or will you clandestinely further their causes through sabotage, murder, and destruction? Will you align yourself with one corporation, working towards its survival and success over its competitors, or with none in particular, taking the best offers and letting them cut each other's throats?
Team up with fellow players or take them all on yourself in the Shadowrun universe. In Shadowrun: Awakened, a massively multiplayer online role-playing game (MMORPG), your survival is your responsibility. With corporations at war, the profits are ripe for the taking, and anyone will stand in your way for the right price.
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17:45 02 Oct 2008Progress Report: September 2008
State of the Art
The project rebuild in C++ has gained a lot of momentum. After a speedy reclamation of earlier progress, we have well surpassed the previous engine. Instead of working on libraries and theories, the project has turned a corner into developing actual prototype product.
Model Viewer
A small standalone application has been created for preview of OGRE .mesh models. This was requested by our Assets Manager Stephen (AKA Banditk...
01:17 26 Jul 2008
Progress Report: July 2008
The game has recently undergone some changes under the hood. If you are familiar with programming at all, you may be interested to know that the lead software developer decided to change from the programming language C# to C++ in order to gain greater performance in the final product and speed up development (ironic considering the change eliminates a lot of work already done so far). However, the project will be better in the long-run and it is better to do this now than later. Here are the ...
17:56 29 Mar 2008
Development Reboot
For better or worse, the old XNA baseline has been moved (now named "SRA_XNA") and a new codebase using C++, OGRE, and PhysX has been added in its former location ("SRA_Development").
At the moment, I can tell you this:
The new SRA project is a Visual Studio 8 (2005) project, able to be used in all editions of 2005 (no XNA-edition crap). To open it in 2008, you will need to convert into 2008 (just like converting projects from 2003 to 2005). There are tutorials in place f...



