Volunteering
Shadowrun: Awakened is an ambitious open source videogame MMORPG project entirely run by volunteers. Do you have a passion for Shadowrun? Do you enjoy the cyberpunk genre? Do you want to get your start in the game industry? Or do you plain and simply want to join the team? Then read on!
We are always looking for new additions to our Creative and our Programming team. Be it writers, artists, designers or programmers, you are all welcome. Join the team, and be part of this project from the ground up!
Creative Developers
We are currently looking for:
- Creative writers: Will be part of our team responsible for mission content, game narrative, character dialogue, and for our website. Don't like how this help wanted ad is written? Then help us make it better!
- 2D Artists: Will create concept and website artwork, including characters, vehicles, cityscapes and weapons. Will also aid in creation of textures for in-game characters, terrain, buildings and enemies.
- 3D Modellers: Will bring our 2D concepts to 3D glory. Will also aid in creation of animations and in-game special effects. Blender experience preferred, as this is our 3D animation program of choice.
Do you feel you qualify for any of these positions? Then we want to hear from you! Send us a small sample of your work to our Assets Team and we will get back to you soon.
Technology Developers
The Shadowrun Awakened Game Engine Development team is a dedicated group focused on creating a robust canvas for our game world. We work on both client, server, and their tools. Each member is specialized by their individual skills; however, there are no hard limits on where a developer can contribute. Our system will ultimately including the convergence of state-of-the-art graphics, scripting, physics, artificial intelligence, and high performance networking. We are also a learning-centric group where everyone is ready to discover something new.
Shadowrun Awakened Game Engine Development is looking for developers with some or all of the following qualifications:
- Expertise in C++ in a Windows environment, preferably with Visual Studio
- Knowledge of networking technology
- Knowledge of graphics technology
We will be using OGRE for graphics, QT for our cross-platform development framework, PhysX for collisions & physics, and FMOD for sound & music. Visual C++ Express is our preferred IDE. Knowledge with these specific technologies would be helpful, but not required.
Do you think you have the skills needed for this project? Send us sample code of your work representative of any of these areas, along with your experience, skills, and which area you'd like to join, to our Programming Team and we will get back to you soon.
Other Positions
All submissions are welcome. However, for more specific needs of our project, you can also check our SourceForge Help Wanted Page.
