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Client feature list

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This is a summary of planned features for the client application of Shadowrun Awakened for version 1.0.

Contents

Local Simulation

The representation of the current conditions of the game world around the player

  • Player Cache - Any information the server presents to the player will be cached client side until such time it is invalidated
  • Streamed Loading - Method of loading and unloading in the background to decrease (or better eliminate) loading screens

Graphics

Visuals in the game provided by the 3D graphics engine and 2D controls

  • Alternate Visual Spectrum – Thermographic and low-light vision
  • 3 Planes – Showing presence in AR, Astral, and reality each in a distinct style

Character Generation

Menus, alongside some 3D, that facilitates making a player character

  • Archetypes – The client will offer some pre-generated characters as options for beginners
  • Build Points – A detail, BP-oriented, character editor will allow experts to custom make character or newbies to modify archetypes

GUI Systems

Menus that allow interaction with the player stats and character

  • Commlink - Various 2D visuals during gameplay will be channeled through a "commlink" metaphor
  • Meta-Data - 2D display of information known to the character and conveyed to the player via GUI
  • Conversation – NPC-to-PC socialization
  • Buying/Selling - NPC-to-PC commerce
  • Trading - PC-to-PC commerce
  • Actions & feedback – GUI controls used during gameplay such as: combat queue, health status, current weapon, etc
  • Inventory - Including equipment, social inventory, and character statistics system
  • Text Chat - Textual PC and NPC chat appearing on-screen
  • Main Menu – Controls for starting/quitting the game (including modifying game settings)
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