PhysX
From Shadowrun: Awakened
For physics and realistic simulation in Shadowrun Awakened, we are harnessing the power of NVIDIA's PhysX Engine. This will enable our game to accurately simulate dynamic rigid bodies, collisions, cloth, fluids, and particles.
How will we leverage PhysX in our project?
The NVIDIA PhysX library, also known as the Novodex Physics library, is a high performance simulation library. While it is designed to capitalize on PhysX hardware, it is not necessary to utilize hardware and maintains high performance even without special hardware. We will utilize it as a physical simulation layer in both client and server.
Use of this library means we will support physics acceleration, on both client and server, using NVIDIA's PhysX hardware technology. It will not only deliver a quality simulation but will also provide the ability to accelerate, via hardware, a single server run by a volunteer, dramatically increasing its simulation capabilities through hardware acceleration. In order to maintain an incentive for this acceleration, we will probably not be harnessing the engine for much more than rigid body simulation. This will ensure that running the PhysX simulation under software emulation, which is done in the absence of a PhysX card, is not unnecessarily slow.

