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Time

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Time is an important commodity in the game world and it has many impacts on SRA.

Game Rules Descriptions

We will start with a 6 hour day. We will pay attention to this through testing and development and reevaluate during Beta. One particularly interesting idea is creating an offset in the day/night cycle versus real-time by using an odd value of hours such as 5.

Missions will be targeted to vary in duration from 30 minutes to 4 hours with a breakdown about like this:

0.5 hours 10%
1 hours 50%
1.5 hours 20%
2 hours 10%
3 hours 5%
4 hours 5%

Again, during and after Beta, we will evaluate gameplay habits of the community and may design future missions with a different distribution in mind.

There is the idea of a "To be continued..." mission that would allow players to quest across multiple sessions. This would require some "Safe haven" for the characters to sleep between chapters of the mission. This would be a 2.0 feature at the earliest.

Technical Implementation

The accelerated rate of time must be easily changed in the simulation as we expect to fine tune it in the future (IE 1 value in 1 file).